Characteristics: Difference between revisions

From WU Wiki
Jump to navigation Jump to search
wurmpedia->NeeNee
mNo edit summary
wurmpedia->NeeNee
mNo edit summary
Line 13: Line 13:
*** 21 control is needed to ride a horse.
*** 21 control is needed to ride a horse.
* Mind
* Mind
** [[Mind logic]] - Primarily increased by [[carpentry]] & [[smithing]], and affects how many action queue slots you have. You also need varying levels of Mind logic to command [[Boats]]. Mind Logic is believed to have something to do with Stealth.
** [[Mind logic]] - Primarily used by [[carpentry]] & [[smithing]], and affects how many action queue slots you have. You also need varying levels of Mind logic to command [[Boats]]. Mind Logic is believed to have something to do with Stealth.
*** 20.10 logic is needed to drive a [[Large cart]] and [[Sailboat]]
*** 20.10 logic is needed to drive a [[Large cart]] and [[Sailboat]]
** [[Mind speed]] - Primarily used in [[fighting]].  
** [[Mind speed]] - Primarily used in [[fighting]].  
* Soul
* Soul
** [[Soul strength]] - Soul strength helps defend against offensive spells cast upon you and casting [[Dominate]] and [[Rebirth]]. [[Priest]]s of [[Libila]] and [[Magranon]] need 25 soul strength to become a [[Champion player|champion]].  
** [[Soul strength]] - Soul strength helps defend against offensive spells cast upon you and casting [[Dominate]] and [[Rebirth]]. [[Priest]]s of [[Libila]] and [[Magranon]] need 25 soul strength to become a [[Champion player|champion]].  
** [[Soul depth]] - Used to determine your chance to attach [[runes]]. [[Priest]]s of [[Vynora]] and [[Fo]] need 25 soul depth to become a [[Champion player|champion]].
** [[Soul depth]] - Primarily increased by[[nature]] and [[cooking]] skills. Increases your chance to attach [[runes]]. [[Priest]]s of [[Vynora]] and [[Fo]] need 25 soul depth to become a [[Champion player|champion]].


== Skill effect on characteristics ==
== Skill effect on characteristics ==

Revision as of 06:42, 10 January 2021

Main Page :: Useful links for beginners :: Characteristics

Description

Press F2 to see your characteristics. Characteristics help when you perform actions depending on them. When a new character is created all characteristics start at 19.5. Like skills they are limited to 20 if you don't have premium time. Points in characteristics are gained much more slowly than those in skills. On PVE: If a character was once premium and then loses premium, their characteristic skills will drop down to 30 (or remain unchanged if lower than 30); however, you can not raise them further until becoming premium again. On PVP: Characteristics remain capped at 20. Crossing from PVE to PVP will enforce this cap immediately.

  • Body
    • Body strength - High strength allows you to carry more, take less damage from hits, and do more damage in fighting and destroying walls.
      • 21 strength is needed to get the option to destroy a wall.
      • 20 strength is needed to unpave or dig on roads.
      • 23 strength is needed to load and unload things.
      • 21 strength is needed to prevent damage to a Bag of keeping/Master bag of keeping upon death
    • Body stamina - Body stamina reflects how much stamina you can have in your stamina bar.
    • Body control - 20.50 body control is needed to be able to use the steal command, and to ride certain animals. Body control helps with chance to evade hits during fighting.
      • 21 control is needed to ride a horse.
  • Mind
  • Soul

Skill effect on characteristics

Skill Body Strength Body Stamina Body Control Mind Logic Mind Speed Soul Strength Soul Depth
Animal husbandry
Archaeology
Archery
Axes
Animal Taming
Baking
Beverages
Botanizing
Bowyery
Butchering
Carpentry
Channeling
Climbing
Cloth Tailoring
Coal-making
Cooking
Destroying pavement
Destroying walls
Digging
Freedom only
Epic Only
Farming
Fighting
Firemaking
First Aid
Fishing
Fletching
Foraging
Forestry
Gardening
Knives
Leatherworking
Lockpicking
Masonry
Mauls
Meditating
Metallurgy
Milking
Milling
Mining
Freedom only
Natural Substances
Papyrusmaking
Paving
Polearms
Pottery
Praying
Prospecting
Repairing
Ropemaking
Shields
Smithing
Stone cutting
Swords
Tailoring
Taunting
Thatching
Tracking
War machines
Woodcutting