Runes
Main / Game mechanics / Runes
Description
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.
There are 65 different rune effects in Wurm, using combinations of 13 different metals and 5 possible gods available.
Creation

Runes are crafted by using different materials found at rifts (rift crystal, rift stone shard, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:
Crystal runes use jewelry smithing to create. Stone runes use stonecutting, and wood runes use fine carpentry.
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.
Effects
The combination of metal type and god type will determine the effect of a rune.
The rift resource used will determine what the rune can be attached to or used on.
- Rift wood runes - can be used on wooden items, and use fine carpentry skill to create.
- Rift crystal runes - can be used on metal items, and use jewelry smithing skill to create.
- Rift stone runes - can be used on stone, pottery, cloth and leather items, and use stonecutting skill to create.
Properties (perks)
| Runes' Properties List | ||||||
|---|---|---|---|---|---|---|
| Metal | Fo | Jackal | Libila | Magranon | Vynora | The Scavenger** |
| Adamantine | 5% less enchant decay, 5% Enchant Success RAF |
1x Random color on item RAJ |
10% Less enchant decay RAL |
10% Vehicle Speed RAM |
7.5% Vehicle Speed, 5% Less decay RAV |
10% enchant success, 10% less decay RAS |
| Brass | 5% More quality when imped, 5% higher gathering QL (QL of gathered items does not exceed skill level for mining or woodcutting) RBrF |
"Bright" Glow RBrJ |
"Okay" Glow, 5% higher gather QL (QL of gathered items does not exceed skill level for mining or woodcutting) RBrL |
10% more quality when imped RBrM |
"Slight" Glow, 7.5% more quality when imped RBrV |
10% less damage taken, 10% less weight RBrS |
| Bronze | 10% Wind Speed RBzF |
1x Goat Shape (Spell) RBzJ |
10% higher gather QL (any item) (QL of gathered items does not exceed skill level for mining or woodcutting) RBzL |
5% higher gather QL, 5% less enchant decay (QL of gathered items does not exceed skill level for mining or woodcutting) RBzM |
7.5% Wind Speed, 5% Vehicle Speed (any item) RBzV |
10% more quality when imped, 10% less enchant decay RBzS |
| Copper | 1x Charm Animal (Spell) RCF |
5% Higher improve chance, 5% Less Decay on contents RCJ |
1x Locate Soul (Spell) RCL |
5% Higher improve chance, 5% Increased rarity chance RCM |
7.5% Higher improve chance RCV |
10% Higher improve chance, 10% less QL loss from repairing RCS |
| Electrum | 1x Reduce creature's age * REF |
N/A REJ |
N/A REL |
N/A REM |
N/A REV |
? RES |
| Glimmersteel | 10% skill level bonus *** RGsF |
5% skill level bonus ***, 5% more quality when imped RGsJ |
10% usage speed RGsL |
5% usage speed, 5% skill level bonus *** RGsM |
5% usage speed, 5% more quality when imped RGsV |
10% usage speed, 10% shatter resistance RGsS |
| Gold | 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis**** RGF |
10% reduced size RGJ |
5% raking/harvesting, 5% less weight (any item) RGL |
5% reduced size, 5% less weight RGM |
1x reveal creatures (Spell) RGV |
10% less QL loss from repairing, 10% less damage taken RGS |
| Iron | 10% less fuel usage<brRIF | 5% raking/harvesting, 5% less decay (any item) RIJ |
1x light token (Spell) RIL |
1x sunder (spell) RIM |
5% less fuel usage, 5% less decay RIV |
10% reduced size, 10% less enchant decay RIS |
| Lead | 5% less QL loss from repairing, 5% usage speed RLF |
10% less volume RLJ |
5% reduced volume, 5% usage speed RLL |
10% less QL lost when repaired RLM |
5% less QL lost when repaired, 5% increased volume RLV |
10% reduced volume, 10% usage speed RLS |
| Seryll | 10% enchant success RSeF |
5% enchant success, 5% less QL loss from repairing RSeJ |
5% shatter resistance, 5% less QL loss from repairing RSeL |
10% shatter resistance RSeM |
5% shatter resistance, 5% enchant success RSeV |
10% enchant success, 10% shatter resistance RseS |
| Silver | "Okay glow", 5% skill level bonus RSiF |
"Okay glow", 7.5% increased volume RSiJ |
5% increased volume, 5% less decay on contents RSiL |
10% increased volume RSiM |
10% less decay on contents RSiV |
10% increased volume, 10% less decay on contents RSiS |
| Steel | 5% less decay, 5% less damage taken RStF |
10% less decay RStJ |
5% less damage taken, 5% wind speed (any item) RStL |
5% reduced decay, 5% more wind speed (any item) RStM |
10% less damage taken RStV |
10% less damage taken, 10% less decay RStS |
| Tin | 5% increased rarity chance, 5% less damage taken RTF |
1x Second Wind (Spell) RTJ |
5% increased rarity chance, 5% higher improve chance RTL |
1x mole senses (Spell) RTM |
10% increased rarity chance RTV |
10% increased rarity chance, 10% higher improve chance RTS |
| Zinc | 1x morning fog (Spell) RZF |
5% less weight, 5% vehicle speed (any item) RZJ |
10% less weight RZL |
5% increased size, 5% vehicle speed (any item) RZM |
1x mend (Spell) RZV |
10% less weight , 10% increased size RZS |
- * Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.
- ** Runes of The Scavenger can be found on items recovered through Restoration, and cannot be created or attached to existing items.
- *** "Skill level bonus" reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a pickaxe with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.
- **** When milking, harvesting a tree/trellis/wishing tree holy site, or searching for wurms/grubs/other fishing bait: chance for 1 extra action tick, giving you an extra item (or extra volume in the case of milk). When tending a field or large planter: a chance to have an extra effect roughly equivalent to an additional successful tending action on the field.
Notes
- Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material.
- Any rune with raking or gathering effects will also effect milking actions.
(Spell Runes)
- Spell runes will not attach, if successful instead they will cast the listed spell 1 time.
- Spell runes are created in the same method as all other runes.
- Spell runes do not require any priest to activate or create.
Attaching
- Application of runes can usually be done by the owner. For vehicles, manage permission is required.
- Chance to successfully attach a rune depends on player Soul Depth and the Quality of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.
- On-deed, the player doing the attaching must have improve/repair and pickup permissions.
- Can only attach them to completed items.
- Only one rune can be attached to an item.
- Attaching a new rune will replace the previous rune.
- If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.
Additional Notes
- Creation success will consume 0.2kg of the material, failure consumes 0.01kg.
- Runes decay dramatically fast outside of inventory.
- Runes are removed by a priest's dispel casting.
- Runes can also be replaced by attaching a new rune.
- Rune with "Bright" Glow effect (Crystal Brass Jackal rune) allows to use branding iron without heating it first.
- Runes with the Glow effect cannot be applied to items that can be lit, such as forges or smelters.
- Runes that increase volume will allow the affected container to hold more of items that already fit.
- Runes that increase size will allow the affected container to hold bigger items. They will also increase the amount of dye needed to paint that item.
- Any runes on weapon heads or spear heads will transfer over to the completed item when combined.
- Some Archeology items can be found with more than one rune on the item (up to 5 runes maximum).