Runes

From WU Wiki
Jump to navigation Jump to search

Main / Game mechanics / Runes

Description

Runes are items that can be used to give other items a bonus, or used one time to activate their effect.

There are 65 different rune effects in Wurm, using combinations of 13 different metals and 5 possible gods available.

Creation

Stone Rune of Vynora, Brass

Runes are crafted by using different materials found at rifts (rift crystal, rift stone shard, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.

When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:

Crystal runes use jewelry smithing to create. Stone runes use stonecutting, and wood runes use fine carpentry.

Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.

Effects

The combination of metal type and god type will determine the effect of a rune.

The rift resource used will determine what the rune can be attached to or used on.

  • Rift wood runes - can be used on wooden items, and use fine carpentry skill to create.
  • Rift crystal runes - can be used on metal items, and use jewelry smithing skill to create.
  • Rift stone runes - can be used on stone, pottery, cloth and leather items, and use stonecutting skill to create.

Properties (perks)

Runes' Properties List
Metal Fo Jackal Libila Magranon Vynora The Scavenger**
Adamantine 5% less enchant decay, 5% Enchant Success
RAF
1x Random color on item
RAJ
10% Less enchant decay
RAL
10% Vehicle Speed
RAM
7.5% Vehicle Speed, 5% Less decay
RAV
10% enchant success, 10% less decay
RAS
Brass 5% More quality when imped, 5% higher gathering QL (QL of gathered items does not exceed skill level for mining or woodcutting)
RBrF
"Bright" Glow
RBrJ
"Okay" Glow, 5% higher gather QL (QL of gathered items does not exceed skill level for mining or woodcutting)
RBrL
10% more quality when imped
RBrM
"Slight" Glow, 7.5% more quality when imped
RBrV
10% less damage taken, 10% less weight
RBrS
Bronze 10% Wind Speed
RBzF
1x Goat Shape (Spell)
RBzJ
10% higher gather QL (any item) (QL of gathered items does not exceed skill level for mining or woodcutting)
RBzL
5% higher gather QL, 5% less enchant decay (QL of gathered items does not exceed skill level for mining or woodcutting)
RBzM
7.5% Wind Speed, 5% Vehicle Speed (any item)
RBzV
10% more quality when imped, 10% less enchant decay
RBzS
Copper 1x Charm Animal (Spell)
RCF
5% Higher improve chance, 5% Less Decay on contents
RCJ
1x Locate Soul (Spell)
RCL
5% Higher improve chance, 5% Increased rarity chance
RCM
7.5% Higher improve chance
RCV
10% Higher improve chance, 10% less QL loss from repairing
RCS
Electrum 1x Reduce creature's age *
REF
N/A
REJ
N/A
REL
N/A
REM
N/A
REV
?
RES
Glimmersteel 10% skill level bonus ***
RGsF
5% skill level bonus ***, 5% more quality when imped
RGsJ
10% usage speed
RGsL
5% usage speed, 5% skill level bonus ***
RGsM
5% usage speed, 5% more quality when imped
RGsV
10% usage speed, 10% shatter resistance
RGsS
Gold 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis****
RGF
10% reduced size
RGJ
5% raking/harvesting, 5% less weight (any item)
RGL
5% reduced size, 5% less weight
RGM
1x reveal creatures (Spell)
RGV
10% less QL loss from repairing, 10% less damage taken
RGS
Iron 10% less fuel usage<brRIF 5% raking/harvesting, 5% less decay (any item)
RIJ
1x light token (Spell)
RIL
1x sunder (spell)
RIM
5% less fuel usage, 5% less decay
RIV
10% reduced size, 10% less enchant decay
RIS
Lead 5% less QL loss from repairing, 5% usage speed
RLF
10% less volume
RLJ
5% reduced volume, 5% usage speed
RLL
10% less QL lost when repaired
RLM
5% less QL lost when repaired, 5% increased volume
RLV
10% reduced volume, 10% usage speed
RLS
Seryll 10% enchant success
RSeF
5% enchant success, 5% less QL loss from repairing
RSeJ
5% shatter resistance, 5% less QL loss from repairing
RSeL
10% shatter resistance
RSeM
5% shatter resistance, 5% enchant success
RSeV
10% enchant success, 10% shatter resistance
RseS
Silver "Okay glow", 5% skill level bonus
RSiF
"Okay glow", 7.5% increased volume
RSiJ
5% increased volume, 5% less decay on contents
RSiL
10% increased volume
RSiM
10% less decay on contents
RSiV
10% increased volume, 10% less decay on contents
RSiS
Steel 5% less decay, 5% less damage taken
RStF
10% less decay
RStJ
5% less damage taken, 5% wind speed (any item)
RStL
5% reduced decay, 5% more wind speed (any item)
RStM
10% less damage taken
RStV
10% less damage taken, 10% less decay
RStS
Tin 5% increased rarity chance, 5% less damage taken
RTF
1x Second Wind (Spell)
RTJ
5% increased rarity chance, 5% higher improve chance
RTL
1x mole senses (Spell)
RTM
10% increased rarity chance
RTV
10% increased rarity chance, 10% higher improve chance
RTS
Zinc 1x morning fog (Spell)
RZF
5% less weight, 5% vehicle speed (any item)
RZJ
10% less weight
RZL
5% increased size, 5% vehicle speed (any item)
RZM
1x mend (Spell)
RZV
10% less weight , 10% increased size
RZS
  • * Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.
  • ** Runes of The Scavenger can be found on items recovered through Restoration, and cannot be created or attached to existing items.
  • *** "Skill level bonus" reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a pickaxe with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.
  • **** When milking, harvesting a tree/trellis/wishing tree holy site, or searching for wurms/grubs/other fishing bait: chance for 1 extra action tick, giving you an extra item (or extra volume in the case of milk). When tending a field or large planter: a chance to have an extra effect roughly equivalent to an additional successful tending action on the field.

Notes

  • Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material.
  • Any rune with raking or gathering effects will also effect milking actions.

(Spell Runes)

  • Spell runes will not attach, if successful instead they will cast the listed spell 1 time.
  • Spell runes are created in the same method as all other runes.
  • Spell runes do not require any priest to activate or create.

Attaching

  • Application of runes can usually be done by the owner. For vehicles, manage permission is required.
  • Chance to successfully attach a rune depends on player Soul Depth and the Quality of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.
  • On-deed, the player doing the attaching must have improve/repair and pickup permissions.
  • Can only attach them to completed items.
  • Only one rune can be attached to an item.
    • Attaching a new rune will replace the previous rune.
    • If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.

Additional Notes

  • Creation success will consume 0.2kg of the material, failure consumes 0.01kg.
  • Runes decay dramatically fast outside of inventory.
  • Runes are removed by a priest's dispel casting.
    • Runes can also be replaced by attaching a new rune.
  • Rune with "Bright" Glow effect (Crystal Brass Jackal rune) allows to use branding iron without heating it first.
  • Runes with the Glow effect cannot be applied to items that can be lit, such as forges or smelters.
  • Runes that increase volume will allow the affected container to hold more of items that already fit.
  • Runes that increase size will allow the affected container to hold bigger items. They will also increase the amount of dye needed to paint that item.
  • Any runes on weapon heads or spear heads will transfer over to the completed item when combined.
  • Some Archeology items can be found with more than one rune on the item (up to 5 runes maximum).

See also