Bloodthirst: Difference between revisions

From WU Wiki
Jump to navigation Jump to search
wurmpedia->Nekoras
Spell stacking
wurmpedia->Nomadikhan
m Added unicorn, value 123, to the list
 
(92 intermediate revisions by 8 users not shown)
Line 7: Line 7:
|target=Item
|target=Item
|castingtime=20
|castingtime=20
|god=[[Libila]], [[Tosiek]]
|god=[[Libila]]
}}
}}


== Description ==
== Description ==
Increases damage dealt to an opponent. Killing a player will increase the power for 30 points.  
Increases damage dealt to an opponent, and may also apply a small [[infection]] wound. Its power may be increased by killing other creatures, including [[players]].
Killing creatures increases the power for their [[combat rating]].
 
== Power ==
Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.
 
Power is increased by killing creatures:
*Killing a player will increase the power by 30 points.  
*Killing non-player creatures increases the power by their [[combat rating]].
**Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.
 
== Damage ==
Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment.
 
There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.
* Applying this wound ignores armour glance rates.
* Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
* Infection wounds may rapidly worsen if not bandaged or treated.


== Notes ==  
== Notes ==  
* The power is capped at 10,000.
* Casting bloodthirst is capped around 1,000 power.
* Increasing the power with killing creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.
* It can be placed on bows.
* It can be placed on bows.
* In order to increase the power, you must get the killing blow on the creature.
* The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards.
* The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards.
* [[Unique]]s don't give any points.
* [[Unique]]s don't give any points.
* This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]].
* This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]].
* This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]] and [[Venom]].
* This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]], [[Essence drain]] and [[Venom]].
 
== Chart of Bloodthirst Gains per Kill ==


* Age and traits matter. 
* Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart.
* For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points.
* Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points!
* There are hidden decimal points in cast power.  So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding.


== Chart ==
This chart gives the ''approximate'' gain in bloodthirst for an aged creature with no special traits:
{| class="wikitable"
{| class="wikitable sortable"
|Mob
! data-sort-type="text"|Mob
|BT value
! data-sort-type="number"|BT Gain
|-
| [[Hell horse]]
| 11
|-
|-
|[[Hell horse]]
| [[Hell hound]]
|9
| 16
|-
|-
|[[Hell hound]]
| [[Hell scorpious]]
|16
| 20
|-
|-
|[[Hell scorpious]]
| [[Lava fiend]]
|20
| 15
|-
|-
|[[Lava fiend]]
| [[Huge Spider]]
|15
| 12
|-
|-
|[[Huge Spider]]
| [[Black wolf]]
|13
| 7
|-
|-
|[[Black Wolf]]
| [[Scorpion]]
|8
| 9
|-
|-
|[[Scorpion]]
| [[Crocodile]]
|9
| 10
|-
|-
|[[Crocodile]]
| [[Wild cat]]
|10
| 2
|-
|-
|[[Wild Cat]]
| [[Black bear]]
|2
| 13
|-
|-
|[[Black Bear]]
| [[Cave bug]]
|13
| 6
|-
|-
|[[Cave bug]]
| [[Large rat]]
|6
| 2
|-
|-
|[[Large Rat]]
| [[Anaconda]]
|2
| 15
|-
|-
|[[Anaconda]]
| [[Mountain lion]]
|15
| 4
|-
|-
|[[Mountain Lion]]
| [[Fog spider]]
|4
| 18
|-
|-
|[[Fog Spider]]
| [[Cow]]
|18
| 1
|-
|-
|Brown [[Cow]]
| [[Pig]]
|1
| 3
|-
|-
|[[Pig]]
| [[Wild boar]]
|3
| 14
|-
|-
|[[Wild Boar]]
| [[Seal]]
|14
| 10
|-
|-
|[[Seal]]
| [[Bull]]
|10
| 5
|-
|-
|[[Bull]]
| [[Lava spider]]
|4
| 20
|-
| [[Troll]]
| 14
|-
| [[Goblin]]
| 22
|-
| [[Unicorn]]
| 12
|}
|}
⇒value might have a +/- 1 for age
[[Category:Enchantment spells]]
[[Category:Enchantment spells]]
[[Category:Libila spells]]
[[Category:Libila spells]]
[[Category:Tosiek spells]]
[[Category:Babel/B]]
[[Category:Babel/B]]

Latest revision as of 17:30, 7 August 2021

Main / Religion / Spells / Bloodthirst


Bloodthirst
Bloodthirst
Bloodthirst
Stats

Faith: 31
Favor: 50
Difficulty: 60
Target: Item
Casting time: 20 seconds

God

Only a Priest of Libila can cast this spell



Description

Increases damage dealt to an opponent, and may also apply a small infection wound. Its power may be increased by killing other creatures, including players.

Power

Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.

Power is increased by killing creatures:

  • Killing a player will increase the power by 30 points.
  • Killing non-player creatures increases the power by their combat rating.
    • Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.

Damage

Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment.

There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.

  • Applying this wound ignores armour glance rates.
  • Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
  • Infection wounds may rapidly worsen if not bandaged or treated.

Notes

Chart of Bloodthirst Gains per Kill

  • Age and traits matter.
  • Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart.
  • For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points.
  • Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points!
  • There are hidden decimal points in cast power. So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding.

This chart gives the approximate gain in bloodthirst for an aged creature with no special traits:

Mob BT Gain
Hell horse 11
Hell hound 16
Hell scorpious 20
Lava fiend 15
Huge Spider 12
Black wolf 7
Scorpion 9
Crocodile 10
Wild cat 2
Black bear 13
Cave bug 6
Large rat 2
Anaconda 15
Mountain lion 4
Fog spider 18
Cow 1
Pig 3
Wild boar 14
Seal 10
Bull 5
Lava spider 20
Troll 14
Goblin 22
Unicorn 12