Bloodthirst: Difference between revisions
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[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}''' | ||
{{Spell | {{Spell | ||
|faith=31 | |faith=31 | ||
| Line 6: | Line 7: | ||
|target=Item | |target=Item | ||
|castingtime=20 | |castingtime=20 | ||
|god=[[Libila | |god=[[Libila]] | ||
}} | }} | ||
== Description == | == Description == | ||
Increases damage dealt to an opponent. Killing a player will increase the power | Increases damage dealt to an opponent, and may also apply a small [[infection]] wound. Its power may be increased by killing other creatures, including [[players]]. | ||
Killing creatures increases the power | |||
== Power == | |||
Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power. | |||
Power is increased by killing creatures: | |||
*Killing a player will increase the power by 30 points. | |||
*Killing non-player creatures increases the power by their [[combat rating]]. | |||
**Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power. | |||
== Damage == | |||
Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment. | |||
There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack. | |||
* Applying this wound ignores armour glance rates. | |||
* Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds. | |||
* Infection wounds may rapidly worsen if not bandaged or treated. | |||
== Notes == | == Notes == | ||
* It can be placed on bows. | * It can be placed on bows. | ||
* The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards | * In order to increase the power, you must get the killing blow on the creature. | ||
* | * The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards. | ||
* [[Unique]]s don't give any points. | |||
* This spell will stack with [[Aura of shared pain]], [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]]. | |||
* This spell will '''not''' stack with [[Flaming aura]], [[Frostbrand]], [[Life transfer]], [[Rotting touch]], [[Essence drain]] and [[Venom]]. | |||
== Chart == | == Chart of Bloodthirst Gains per Kill == | ||
{| class="wikitable" | |||
|Mob | * Age and traits matter. | ||
|BT | * Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart. | ||
* For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points. | |||
* Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points! | |||
* There are hidden decimal points in cast power. So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding. | |||
This chart gives the ''approximate'' gain in bloodthirst for an aged creature with no special traits: | |||
{| class="wikitable sortable" | |||
! data-sort-type="text"|Mob | |||
! data-sort-type="number"|BT Gain | |||
|- | |- | ||
|Hell | | [[Hell horse]] | ||
| | | 11 | ||
|- | |- | ||
|Hell | | [[Hell hound]] | ||
|16 | | 16 | ||
|- | |- | ||
|Hell | | [[Hell scorpious]] | ||
|20 | | 20 | ||
|- | |- | ||
|Lava | | [[Lava fiend]] | ||
|15 | | 15 | ||
|- | |- | ||
|Huge Spider | | [[Huge Spider]] | ||
| | | 12 | ||
|- | |- | ||
|Black | | [[Black wolf]] | ||
| | | 7 | ||
|- | |- | ||
|Scorpion | | [[Scorpion]] | ||
|9 | | 9 | ||
|- | |- | ||
|Crocodile | | [[Crocodile]] | ||
|10 | | 10 | ||
|- | |- | ||
|Wild | | [[Wild cat]] | ||
|2 | | 2 | ||
|- | |- | ||
|Black | | [[Black bear]] | ||
|13 | | 13 | ||
|- | |- | ||
| | | [[Cave bug]] | ||
| | | 6 | ||
|- | |- | ||
| | | [[Large rat]] | ||
| | | 2 | ||
|- | |- | ||
| | | [[Anaconda]] | ||
| | | 15 | ||
|- | |- | ||
| | | [[Mountain lion]] | ||
| | | 4 | ||
|- | |- | ||
| | | [[Fog spider]] | ||
| | | 18 | ||
|- | |- | ||
| | | [[Cow]] | ||
| | | 1 | ||
|- | |- | ||
| | | [[Pig]] | ||
| | | 3 | ||
|- | |- | ||
| | | [[Wild boar]] | ||
| | | 14 | ||
|- | |- | ||
| | | [[Seal]] | ||
| | | 10 | ||
|- | |- | ||
| | | [[Bull]] | ||
| | | 5 | ||
|- | |- | ||
| | | [[Lava spider]] | ||
| | | 20 | ||
|- | |||
| [[Troll]] | |||
| 14 | |||
|- | |||
| [[Goblin]] | |||
| 22 | |||
|- | |||
| [[Unicorn]] | |||
| 12 | |||
|} | |} | ||
[[Category:Enchantment spells]] | [[Category:Enchantment spells]] | ||
[[Category:Libila spells]] | [[Category:Libila spells]] | ||
[[Category:Babel/B]] | [[Category:Babel/B]] | ||
Latest revision as of 17:30, 7 August 2021
Main / Religion / Spells / Bloodthirst
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| Stats |
|---|
|
Faith: 31 |
| God |
|
Only a Priest of Libila can cast this spell |
Description
Increases damage dealt to an opponent, and may also apply a small infection wound. Its power may be increased by killing other creatures, including players.
Power
Unlike other enchantments, Bloodthirst's power is rated between 0 and 10,000. The initial cast is limited to about 1,000 power.
Power is increased by killing creatures:
- Killing a player will increase the power by 30 points.
- Killing non-player creatures increases the power by their combat rating.
- Increasing the power by killing non-player creatures will scale down to half their combat rating after 5,000 to 7,500 accumulated power.
Damage
Bloodthirst adds up to 33% damage to the wound caused by the weapon, depending on the power of the enchantment.
There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.
- Applying this wound ignores armour glance rates.
- Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
- Infection wounds may rapidly worsen if not bandaged or treated.
Notes
- It can be placed on bows.
- In order to increase the power, you must get the killing blow on the creature.
- The assistance of guards will not reduce the amount of points, except for trolls, which seem to give no points when killed together with guards.
- Uniques don't give any points.
- This spell will stack with Aura of shared pain, Blessings of the dark, Circle of cunning, Demise spells, Mind stealer, Nimbleness, Web armour and Wind of ages.
- This spell will not stack with Flaming aura, Frostbrand, Life transfer, Rotting touch, Essence drain and Venom.
Chart of Bloodthirst Gains per Kill
- Age and traits matter.
- Young, Adolescent, Mature, Aged, Old, and Venerable are each 1 point apart.
- For example, a mature troll is 13 points, an aged troll is 14 points, an old troll is 15 points, and a venerable troll is 16 points.
- Hardened, Fierce, etc. also add points to the total Bloodthirst gained. This is harder to accurately measure without a large dataset to examine. A venerable Greenish goblin, for example, gives 25 points!
- There are hidden decimal points in cast power. So a venerable black wolf may give 9 points of Bloodthirst, but you may see a gain of 10 due to rounding.
This chart gives the approximate gain in bloodthirst for an aged creature with no special traits:
| Mob | BT Gain |
|---|---|
| Hell horse | 11 |
| Hell hound | 16 |
| Hell scorpious | 20 |
| Lava fiend | 15 |
| Huge Spider | 12 |
| Black wolf | 7 |
| Scorpion | 9 |
| Crocodile | 10 |
| Wild cat | 2 |
| Black bear | 13 |
| Cave bug | 6 |
| Large rat | 2 |
| Anaconda | 15 |
| Mountain lion | 4 |
| Fog spider | 18 |
| Cow | 1 |
| Pig | 3 |
| Wild boar | 14 |
| Seal | 10 |
| Bull | 5 |
| Lava spider | 20 |
| Troll | 14 |
| Goblin | 22 |
| Unicorn | 12 |
