Wurm Server Release Notes 2025
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Main / Wurm Server Release Notes 2025 <templatestyles src="Boxstyle/styles.css /> <templatestyles src="Update-header/styles.css />

Release notes by year:
2025 - 2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
2025 - 2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
Server Changelog
- Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.
- Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.
- Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.
Server Changelog
- Bugfix: Guard towers can no longer be bashed when moving into a cave.
- Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.
Server Changelog
- New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.
- New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!
- New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!
- New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!
- Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.
Client Changelog
- Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.
Server Changelog
- Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.
- Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.
- Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.
Client Changelog
- Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.
- Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.
- Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.
Art Changelog
- Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.
Server Changelog
- New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.
- New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.
- Change: Vehicles will now decay on starter deeds.
- Change: Vehicles will now decay faster on Guidance.
- Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:
- Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.
- Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.
- Animals and vehicles will not be hidden if any nearby online players would be able to use them.
- To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.
- Change: Fences on Guidance:
- Fences may only be built within buildings or their designated yard tiles.
- Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.
- Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.
- As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.
- Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.
- Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.
- Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.
- Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.
Art Changelog
- New: Monthly skin - Dragon Helm.
- Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.
Server Changelog
- Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.
- Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.
- Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.
- Bugfix: Reduced server lag caused by certain player actions.
- Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.
Client Changelog
- Change: Animated models should use up less client memory.
- Bugfix: Fixed distant trees flickering in certain circumstances.
- Bugfix: Fixed the client occasionally freezing during combat.
- Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.
Server Changelog
- New: Added title for 100 Halberd. Congrats Melissablueflame!
- Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.
- Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.
- Bugfix: Fixed typo in message when someone nearby quenches an item.
- Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.
- Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.
- Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.
- Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.
- Bugfix: Fixed an issue where transferring off a server might fail.
- Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.
- Bugfix: Wagoner and highway tweaks and bug fixes:
- Fixed a potential case of new wagoners being created on the wrong bridge or map layer.
- Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).
- Fixed wagoner camps not working or spawning properly on the upper floors of buildings.
- Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.
- Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.
- Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.
- Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message "Highway markers must be planted on corners between paved tiles", "paved tiles" has been changed to "tiles with pavement, bridges, or solid floors".
- Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances
Server Changelog
- New: Added title for 100 Clubs. Congrats Jakerivers!
- New: Added title for 100 Archery. Congrats Wiluss!
- New: Added title for 100 Reflex Bow. Congrats Wiluss!
- Change: The Ring of Unity can be improved now.
- Change: Server lag caused by server transfers should be reduced now.
- Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.
- Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.
- Bugfix: Fixed examine action doing nothing for some skin tokens.
- Bugfix: Clarified the names of item skin tokens by adding "skin" to the end of the name when spawned, and made capitalization of skin names more consistent.
- Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.
- Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.
- Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.
Server Changelog
- Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.
- Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.
- Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.