NPC: Difference between revisions
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* [[Tower guard]]s, guarding the kingdom [[guard tower]]s | * [[Tower guard]]s, guarding the kingdom [[guard tower]]s | ||
* [[Wagoner]], owned by a player with a [[Wagoner contract]] and providing bulk goods delivery services | * [[Wagoner]], owned by a player with a [[Wagoner contract]] and providing bulk goods delivery services | ||
* Religious advisor at starter towns which can [convert] you to a religion | * Religious advisor at starter towns which can [[convert]] you to a religion | ||
* Quest givers at the [[Guidance]] server | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Babel/N]] | [[Category:Babel/N]] | ||
Revision as of 17:49, 24 June 2024
Main / Game mechanics / NPC
Description
An NPC is a Non-Playing (or Player) Character. These so-called "bots" are implemented in Wurm to do certain functions such as trade, guard, protect, etc.
Examples
- All the animals and creatures of the world
- Bartender, providing free food and water to any players with under 24 hours of play time.
- Personal Merchant, owned by a player with a Personal Merchant Contract
- Trader, owned by a player
- Spirit templar, guarding the villages
- Tower guards, guarding the kingdom guard towers
- Wagoner, owned by a player with a Wagoner contract and providing bulk goods delivery services
- Religious advisor at starter towns which can convert you to a religion
- Quest givers at the Guidance server