NPC: Difference between revisions

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== Examples ==
== Examples ==
* All the [[:Category:Bestiary|animals and creatures]] of the world
* All the [[:Category:Bestiary|animals and creatures]] of the world
* [[Bartender]], providing free food and water to any players with under 24 hours of play time.
* [[Personal Merchant]], owned by a player with a [[Personal Merchant Contract]]
* [[Personal Merchant]], owned by a player with a [[Personal Merchant Contract]]
* [[Trader]], owned by a player with a personal [[Trader contract]]
* [[Trader]], owned by a player with a personal [[Trader contract]]
* [[Spirit guard]]s and templars, guarding the [[deed|villages]]
* [[Spirit templar]], guarding the [[deed|villages]]
* [[Tower guard]]s, guarding the kingdom [[guard tower]]s
* [[Tower guard]]s, guarding the kingdom [[guard tower]]s
* [[Bartender]], providing free food and water to any players with under 24 hours of play time.
* [[Wagoner]], owned by a player with a [[Wagoner contract]] and providing bulk goods delivery services
* Guide, providing an in-game tutorial for beginners at the starter town.
* Guide, providing an in-game tutorial for beginners at the starter town




[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Babel/N]]
[[Category:Babel/N]]

Revision as of 01:37, 28 January 2023

An NPC is a Non-Playing (or Player) Character. These so-called "bots" are implemented in Wurm to do certain functions such as trade, guard, protect, etc.

Examples