Metallurgy: Difference between revisions

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m Consolidated redundant descriptor lines into one
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m Fixed inaccuracy: max product ql is not equal to second component but is substantially affected by it
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*Gold for Electrum
*Gold for Electrum


Max quality is equal to the quality of the second component of each alloy.  
Max quality is substantially affected by the quality of the second component of each alloy.  
*Iron for Steel
*Iron for Steel
*Copper for Brass and Bronze
*Copper for Brass and Bronze

Revision as of 05:17, 21 February 2019

Main / Skills / Smithing / Metallurgy

Description

The metallurgy skill is a chief determiner of the success rates and product quality levels players experience when creating metal alloys.

Alloy Recipes

Known creatable alloys are:

Success chance and average quality of metal created are affected by the first component of each alloy.

  • Zinc for Brass
  • Tin for Bronze
  • Charcoal for Steel
  • Gold for Electrum

Max quality is substantially affected by the quality of the second component of each alloy.

  • Iron for Steel
  • Copper for Brass and Bronze
  • Silver for Electrum

Consumption Ratios

  • Brass
    • 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
  • Bronze
    • 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump
  • Steel
    • 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump
  • Electrum
    • 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.

Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.

  • Smelter at 50 skill
  • Metallurgist at 70 skill
  • Master Metallurgist at 90 skill