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[[Wurm]] has very advanced '''item''' (or '''object''') management. Almost all items are player-made from raw materials gathered or extracted from the surrounding nature or [[creature]]s. Every item has [[weight]], [[damage]], [[quality level]], size, possible [[temperature]], possible [[spell|enchantment]]s, a custom description, and other types of data that can make every item very unique and almost seem alive.
[[Wurm]] has very advanced '''item''' (or '''object''') management. Almost all items are [[player]]-made from raw materials gathered or extracted from the surrounding nature or [[creature]]s. Every item has [[weight]], [[damage]], [[quality level]], size, possible [[temperature]], possible [[enchantment]]s, a custom description, and other types of data that can make every item very unique and almost seem alive.


Items can be used to build other items and structures like [[house]]s, [[guard tower]]s, [[road]]s, and many other things.
Items can be used to build other items and structures like [[house]]s, [[guard tower]]s, [[road]]s, and many other things.

Revision as of 22:45, 3 December 2009

Wurm has very advanced item (or object) management. Almost all items are player-made from raw materials gathered or extracted from the surrounding nature or creatures. Every item has weight, damage, quality level, size, possible temperature, possible enchantments, a custom description, and other types of data that can make every item very unique and almost seem alive.

Items can be used to build other items and structures like houses, guard towers, roads, and many other things.