Genesis: Difference between revisions
Jump to navigation
Jump to search
wurmpedia->Axeblade mNo edit summary |
wurmpedia->Akaryd |
||
| Line 10: | Line 10: | ||
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}''' | ||
==Description== | |||
'''Genesis''' can be cast on [[zombie]]s and has a chance of harming or killing them by removing the evil presence within the creature. It can also be cast on [[animal]]s to remove any bad traits they may have. | '''Genesis''' can be cast on [[zombie]]s and has a chance of harming or killing them by removing the evil presence within the creature. It can also be cast on [[animal]]s to remove any bad traits they may have. | ||
==Method== | |||
# Activate a [[statuette]] | # Activate a [[statuette of Fo]] and right-click a zombie. | ||
# Select ''Spells'' > ''Genesis'' | |||
==Notes== | |||
It will remove 1 bad trait per cast and always the 1st one mentioned when examining the animal. | It will remove 1 bad trait per cast and always the 1st one mentioned when examining the animal. | ||
Revision as of 19:47, 1 December 2013
![]() |
| Stats |
|---|
|
Faith: 70 |
| God |
|
Only a Priest of Fo can cast this spell |
Main / Religion / Spells / Fo spells / Genesis
Description
Genesis can be cast on zombies and has a chance of harming or killing them by removing the evil presence within the creature. It can also be cast on animals to remove any bad traits they may have.
Method
- Activate a statuette of Fo and right-click a zombie.
- Select Spells > Genesis
Notes
It will remove 1 bad trait per cast and always the 1st one mentioned when examining the animal.
