Sparring: Difference between revisions

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Sparring is like [[Dueling]], but players will stop before actually killing each other.
Sparring (Right-click on opponent, select Sparring - Spar) is a "friendly" fight between two opponents, to which both parties must consent to.  As such, it is a relative "safe" PvP fight that can happen on PvE servers.


'''Warning:''' sometimes the stop message doesn't get through in time!
The server issues a "Stop" message before either party is killed.  The winner may not loot the loser, who should still be alive at the end of the spar.
 
'''Warnings:'''  
* Sometimes the stop message doesn't get through in time! Don't spar if the server is showing signs of lag.
* There are ways to kill in a spar.  e.g. using a weapon with [[Rotting Touch]] can leave wounds that worsen quickly.


The winner may not loot the loser (who should still be alive at the end).


In the past, winning a spar or a duel would give you [[Outlaw]] status. It is not known whether this is still the case.
In the past, winning a spar or a duel would give you [[Outlaw]] status. It is not known whether this is still the case.
''See also [[Dueling]]''


[[Category:Babel/S]]
[[Category:Babel/S]]

Revision as of 00:41, 30 July 2012

Sparring (Right-click on opponent, select Sparring - Spar) is a "friendly" fight between two opponents, to which both parties must consent to. As such, it is a relative "safe" PvP fight that can happen on PvE servers.

The server issues a "Stop" message before either party is killed. The winner may not loot the loser, who should still be alive at the end of the spar.

Warnings:

  • Sometimes the stop message doesn't get through in time! Don't spar if the server is showing signs of lag.
  • There are ways to kill in a spar. e.g. using a weapon with Rotting Touch can leave wounds that worsen quickly.


In the past, winning a spar or a duel would give you Outlaw status. It is not known whether this is still the case.

See also Dueling