Skills: Difference between revisions

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'opening' skills
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===Family skills===
===Family skills===
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which affects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades.  
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.


===Characteristics===
===Characteristics===

Revision as of 23:08, 10 January 2011

Main / Skills / Skills

Description

Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.

Skill gain

Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.

Improving actions will usually give more skill than creating actions.

You may gain skill even failing an action - that depends on skill. For instance, lockpicking won't raise on failures, but carpentry will.

Stamina effects skill gain. If you have less than 30 stamina, you will gain half as much skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action.

Family skills

Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.

Characteristics

Each skill uses a certain characteristic. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.

For details on which skills increase which characteristics, see the characteristics page.

Skill decay

There is no skill decay. Skill gained can only be lost by dying.

Titles

Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the titles page for more details.

'Opening' Skills

Sometimes creation options won't appear in the list until a skill is 'opened', adding it to your skills pane and increasing it from 0 to 1. You can open a skill by practicing it for the first time. This often means attempting to create an object that uses the skill. Even if you cancel out of the action, the skill will be opened, and the missing creation options (provided you have a minimum percent chance of success at them) will appear.

Skill list

Alchemy
Natural substances
Archery
Short bow, Medium bow, Long bow
Axes
Small axe, Hatchet, Large axe, Huge axe
Carpentry
Bowyery, Fletching, Fine carpentry, Toy making, Ship building
Climbing
Clubs
Huge club
Coal-making
Cooking
Hot food cooking, Baking, Dairy food making, Butchering, Beverages
Digging
Fighting
Weaponless fighting, Aggressive fighting, Normal fighting, Defensive fighting, Taunting, Shield bashing
Firemaking
Hammers
Warhammer
Healing
First aid
Knives
Carving knife, Butchering knife
Masonry
Stone cutting
Mauls
Small maul, Medium maul, Large maul
Milling
Mining
Miscellaneous items
Shovel, Rake, Hammer, Saw, Sickle, Scythe, Repairing, Pickaxe, Stone chisel
Nature
Fishing, Farming, Forestry, Milking, Foraging, Botanizing, Gardening, Animal taming, Animal husbandry, Meditating
Paving
Pottery
Prospecting
Religion
Preaching, Prayer, Channeling, Exorcism
Ropemaking
Shields
Medium shield, Small wooden shield, Medium wooden shield, Large wooden shield, Small metal shield, Large metal shield
Smithing
Weapon smithing (Blades smithing, Weapon heads smithing), Armour smithing (Chain armour smithing, Plate armour smithing, Shield smithing), Blacksmithing, Locksmithing, Metallurgy, Jewelry smithing
Swords
Short sword, Long sword, Two handed sword
Tailoring
Cloth tailoring, Leatherworking
Thievery
Stealing, Lockpicking, Traps
Toys
Yoyo, Puppeteering
Tracking
War machines
Catapults
Woodcutting

Guides

Skills Guide