Skills: Difference between revisions

From WU Wiki
Jump to navigation Jump to search
wurmpedia->Arvid
wurmpedia->Xsamuraizx
m Skill list: Fixed an ordering.
Line 35: Line 35:
; [[Alchemy]] : [[Natural substances]]
; [[Alchemy]] : [[Natural substances]]
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]
; [[Axes]] : [[Small axe]], [[Large axe]], [[Hatchet]], [[Huge axe]]
; [[Axes]] : [[Small axe]], [[Hatchet]], [[Large axe]], [[Huge axe]]
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]
; [[Climbing]]
; [[Climbing]]

Revision as of 05:27, 6 July 2010

Main / Skills / Skills

Description

Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.

Skill gain

Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.

Improving actions will usually give more skill than creating actions.

You may gain skill even failing an action - that depends on skill. For instance, lockpicking won't raise on failures, but carpentry will.

Stamina effects skill gain. If you have less than 30 stamina, you will gain half as much skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action.

Family skills

Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a nephew skill, which affects their success chance by a small amount. For example, one such skill is blades smithing. It's nephew skill is swords. So if you have a high swords skill, you succeed more in creating blades.

Characteristics

Each skill uses a certain characteristic. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.

For details on which skills increase which characteristics, see the characteristics page.

Skill decay

Unused skills will start to decay over time. Only skills over 70 decay at a rate of .03 every 3 days the skill is not used. Skills below 70 do not decay. Skills with at least one affinity do not decay.

Decayed skill points are re-gained at 3x the normal skill-gain rate, just like the .25 lost to death.

Being a citizen of a settlement can reduce the skill decay. The older the settlement, the smaller the skill decay. The info screen at the token of a village can tell you how much the skill decay reduction of that settlement is. It is displayed near the alliances information.

Titles

Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the titles page for more details.

Skill list

Alchemy
Natural substances
Archery
Short bow, Medium bow, Long bow
Axes
Small axe, Hatchet, Large axe, Huge axe
Carpentry
Bowyery, Fletching, Fine carpentry, Toy making, Ship building
Climbing
Clubs
Huge club
Coal-making
Cooking
Hot food cooking, Baking, Dairy food making, Butchering, Beverages
Digging
Fighting
Weaponless fighting, Aggressive fighting, Normal fighting, Defensive fighting, Taunting, Shield bashing
Firemaking
Hammers
Warhammer
Healing
First aid
Knives
Carving knife, Butchering knife
Masonry
Stone cutting
Mauls
Small maul, Medium maul, Large maul
Milling
Mining
Miscellaneous items
Shovel, Rake, Hammer, Saw, Sickle, Scythe, Repairing, Pickaxe, Stone chisel
Nature
Fishing, Farming, Forestry, Milking, Foraging, Botanizing, Gardening, Animal taming, Animal husbandry, Meditating
Paving
Pottery
Prospecting
Religion
Preaching, Prayer, Channeling, Exorcism
Ropemaking
Shields
Medium shield, Small wooden shield, Medium wooden shield, Large wooden shield, Small metal shield, Large metal shield
Smithing
Weapon smithing (Blades smithing, Weapon heads smithing), Armour smithing (Chain armour smithing, Plate armour smithing, Shield smithing), Blacksmithing, Locksmithing, Metallurgy, Jewelry smithing
Swords
Short sword, Long sword, Two handed sword
Tailoring
Cloth tailoring, Leatherworking
Thievery
Stealing, Lockpicking, Traps
Toys
Yoyo, Puppeteering
Tracking
War machines
Catapults
Woodcutting

Guides

Skills Guide