Diseased: Difference between revisions
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[[CDB|Main]] / '''{{PAGENAME}}''' | [[CDB|Main]] / '''{{PAGENAME}}''' | ||
A ''disease'' can be caught by [[animal]]s being poorly treated and then they may pass to other animals or [[player]]s. | |||
== Animals == | == Animals == | ||
Animals may rarely catch a disease. | Animals may rarely catch a disease which will change its [[animal condition|condition]]. A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. To remove a disease from an animal put it in isolation, keep it well fed, and [[groom]] it. | ||
Diseases can be prevented by | Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animal usually require grooming about every two days ''(real or Wurm?)''. | ||
To cure this status feed the animal and use a [[grooming brush]] on it | To cure this status feed the animal and use a [[grooming brush]] on it. See [[animal husbandry]]. | ||
== Player == | == Player == | ||
As a player it is possible to catch a disease after contact with diseased animals. | As a player it is possible to catch a disease after contact with diseased animals. You will be notified with the following line in the [[event window]] (<font color=orange>orange</font> text): | ||
You | :''You scratch yourself. What did you catch now?'' | ||
To get rid of a disease you have to keep your [[food bar]] above a certain level for a while. | |||
To get rid of a disease you have to keep your food bar above a certain level for a while. | |||
Once you lose the disease you will be notified with the following line in the event window (orange text): | Once you lose the disease you will be notified with the following line in the event window (orange text): | ||
''You feel a lot better now as your disease is gone.'' | :''You feel a lot better now as your disease is gone.'' | ||
[[Category:Babel/D]] | [[Category:Babel/D]] | ||
Revision as of 17:28, 29 November 2009
Main / Diseased
A disease can be caught by animals being poorly treated and then they may pass to other animals or players.
Animals
Animals may rarely catch a disease which will change its condition. A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. To remove a disease from an animal put it in isolation, keep it well fed, and groom it.
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animal usually require grooming about every two days (real or Wurm?).
To cure this status feed the animal and use a grooming brush on it. See animal husbandry.
Player
As a player it is possible to catch a disease after contact with diseased animals. You will be notified with the following line in the event window (orange text):
- You scratch yourself. What did you catch now?
To get rid of a disease you have to keep your food bar above a certain level for a while.
Once you lose the disease you will be notified with the following line in the event window (orange text):
- You feel a lot better now as your disease is gone.