NPC: Difference between revisions
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wurmpedia->Qevv →Examples: Add Stable master to the list of examples; clean up links. |
wurmpedia->Qevv →Examples: Add Stable master to the list of examples; clean up links. |
(No difference)
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Revision as of 17:25, 1 July 2025
Main / Game mechanics / NPC
Description
An NPC is a Non-Playing (or Player) Character. These so-called "bots" are implemented in Wurm to do certain functions such as trade, guard, protect, etc.
Examples
- All the animals and creatures of the world
- Bartender, providing free food and water to any players with under 24 hours of play time.
- Personal merchant, owned by a player with a personal merchant contract
- Trader, owned by a player
- Spirit templar, guarding the villages
- Tower guards, guarding the kingdom guard towers
- Wagoner, owned by a player with a Wagoner contract and providing bulk goods delivery services
- Religious advisor at starter towns which can convert you to a religion
- Stable master, looking after unattended animals and vehicles
- Quest givers at the Guidance server