Mallet: Difference between revisions
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wurmpedia->KaiH m →Notes: wood type |
wurmpedia->Mauz No edit summary |
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{{Item | {{Item | ||
|name=Mallet | |name=Mallet | ||
|active=[[mallet head]] (0. | |active=[[mallet head]] (0.20 kg) | ||
|passive=[[shaft]] (1. | |passive=[[shaft]] (1.00 kg) | ||
|group=Tools | |group=Tools | ||
|materials=no | |materials=no | ||
|result=* 1 '''{{PAGENAME}}''' (1. | |result=* 1 '''{{PAGENAME}}''' (1.20 kg) | ||
|skill=carpentry | |skill=carpentry | ||
|improve=carpentry | |improve=carpentry | ||
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''A hammer with a thick head made entirely from wood. Normally used to bonk other wooden things together. It is made from [wood type].'' | ''A hammer with a thick head made entirely from wood. Normally used to bonk other wooden things together. It is made from [wood type].'' | ||
'''Mallet''' is a wooden tool, generally used for pounding items together. Used in [[carpentry]] and [[leatherworking]]. | |||
== Usage == | |||
:Right-click on an empty tile to plan buildings, or right-click on any empty tile border to plan fences, gates, and walls. | *Improving items: Right-click on an item and select "Hammer". | ||
*Planning structures: Right-click on an empty tile to plan buildings, or right-click on any empty tile border to plan fences, gates, and walls. | |||
== Notes == | |||
*[[Shaft]] determines success rate. | |||
*[[Mallet head]] determines max QL and wood type. It is quite possible that the mallet created has the same quality as your shafts had right off the bat. | |||
*If you find you need another mallet to finish your mallet when you are creating your first one: simply craft another until you succeed. | |||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Babel/M]] | [[Category:Babel/M]] | ||
Revision as of 21:46, 4 September 2010
Main / Skills / Carpentry / Mallet
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Description
A hammer with a thick head made entirely from wood. Normally used to bonk other wooden things together. It is made from [wood type].
Mallet is a wooden tool, generally used for pounding items together. Used in carpentry and leatherworking.
Usage
- Improving items: Right-click on an item and select "Hammer".
- Planning structures: Right-click on an empty tile to plan buildings, or right-click on any empty tile border to plan fences, gates, and walls.
Notes
- Shaft determines success rate.
- Mallet head determines max QL and wood type. It is quite possible that the mallet created has the same quality as your shafts had right off the bat.
- If you find you need another mallet to finish your mallet when you are creating your first one: simply craft another until you succeed.
