Fatigue: Difference between revisions
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wurmpedia->Malcolm m Added message for running out |
wurmpedia->Trake No edit summary |
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;You are too mentally exhausted to do that now.:You have no Fatigue left. | ;You are too mentally exhausted to do that now.:You have no Fatigue left. | ||
== Actions == | |||
;Known Actions that do not require Fatigue time | |||
* [[Fighting]] | |||
== See also == | == See also == | ||
Revision as of 19:01, 13 February 2015
Description
In Wurm, a player receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.
Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours.
Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur with 2 hours, at which time they are given another hour's worth.
Type /fatigue to check how much time is left.
Messages
- You feel rested
- Your fatigue count resets.
- You are too mentally exhausted to do that now.
- You have no Fatigue left.
Actions
- Known Actions that do not require Fatigue time