Template:ItemBoxMulti: Difference between revisions
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wurmpedia->Manachan m Add Archaeology creation method |
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! class="infobox-header-row" | Creation | ! class="infobox-header-row" | {{#if:{{{creation2|}}}|Creation Methods|Creation}} | ||
|- | |- | ||
| | | | ||
{{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead --> | {{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead --> | ||
|{{#switch: {{lc:{{{creation}}}}} | |{{#switch: {{lc:{{{creation}}}}} | ||
| no = * This item cannot be crafted | | no = * This item cannot be crafted | ||
| farm = * | | arch = * Restored through [[Archaeology]] | ||
| forage = * Found by [[foraging]] | | archaeology = * Restored through [[Archaeology]] | ||
| botanize = * Found by [[botanizing]] | | farm = * Collected by [[farming|harvesting]] | ||
| pick = * | | farming = * Collected by [[farming|harvesting]] | ||
| fish = * | | forage = * Found by [[Foraging]] | ||
| mine = * | | foraging = * Found by [[Foraging]] | ||
| wood = * | | botanize = * Found by [[Botanizing]] | ||
| dig = * Obtained through [[digging]] | | botanizing = * Found by [[Botanizing]] | ||
| butchering = * | | pick = * Picked from a tree, bush, planter or trellis | ||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | | picking = * Picked from a tree, bush, planter or trellis | ||
* Cook in a [[:Category:Fire_sources|fire]] | | fish = * Caught by [[Fishing]] | ||
| unique = Obtained by being in [[local]] range | | fishing = * Caught by [[Fishing]] | ||
| mine = * Extracted by [[Mining]] | |||
| mining = * Extracted by [[Mining]] | |||
| wood = * Created by [[Woodcutting]] | |||
| woodcutting = * Created by [[Woodcutting]] | |||
| dig = * Obtained through [[Digging]] | |||
| digging = * Obtained through [[Digging]] | |||
| butcher = * Extracted through [[Butchering]] | |||
| butchering = * Extracted through [[Butchering]] | |||
| cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| treasure = * Can be found by [[Treasure hunt|digging up treasure]] | |||
| #default = * {{{creation}}} | | #default = * {{{creation}}} | ||
}}{{#if:{{{creation2|}}} | }}{{#if:{{{creation2|}}} | ||
|{{#switch: {{lc:{{{creation2}}}}} | |{{#switch: {{lc:{{{creation2}}}}} | ||
| | | arch = * Restored through [[Archaeology]] | ||
| farm = * | | archaeology = * Restored through [[Archaeology]] | ||
| forage = * Found by [[foraging]] | | farm = * Collected by [[farming|harvesting]] | ||
| botanize = * Found by [[botanizing]] | | farming = * Collected by [[farming|harvesting]] | ||
| pick = * | | forage = * Found by [[Foraging]] | ||
| fish = * | | foraging = * Found by [[Foraging]] | ||
| mine = * | | botanize = * Found by [[Botanizing]] | ||
| wood = * | | botanizing = * Found by [[Botanizing]] | ||
| dig = * Obtained through [[digging]] | | pick = * Picked from a tree, bush, planter or trellis | ||
| butchering = * | | picking = * Picked from a tree, bush, planter or trellis | ||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | | fish = * Caught by [[Fishing]] | ||
* Cook in a [[:Category:Fire_sources|fire]] | | fishing = * Caught by [[Fishing]] | ||
| unique = Obtained by being in [[local]] range | | mine = * Extracted by [[Mining]] | ||
| mining = * Extracted by [[Mining]] | |||
| wood = * Created by [[Woodcutting]] | |||
| woodcutting = * Created by [[Woodcutting]] | |||
| dig = * Obtained through [[Digging]] | |||
| digging = * Obtained through [[Digging]] | |||
| butcher = * Extracted through [[Butchering]] | |||
| butchering = * Extracted through [[Butchering]] | |||
| cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| treasure = * Can be found by [[Treasure hunt|digging up treasure]] | |||
| #default = * {{{creation2}}} | | #default = * {{{creation2}}} | ||
}} | }}}}{{#if:{{{creation3|}}} | ||
|{{#switch: {{lc:{{{creation3}}}}} | |||
| arch = * Restored through [[Archaeology]] | |||
| archaeology = * Restored through [[Archaeology]] | |||
| farm = * Collected by [[farming|harvesting]] | |||
| farming = * Collected by [[farming|harvesting]] | |||
| forage = * Found by [[Foraging]] | |||
| foraging = * Found by [[Foraging]] | |||
| botanize = * Found by [[Botanizing]] | |||
| botanizing = * Found by [[Botanizing]] | |||
| pick = * Picked from a tree, bush, planter or trellis | |||
| picking = * Picked from a tree, bush, planter or trellis | |||
| fish = * Caught by [[Fishing]] | |||
| fishing = * Caught by [[Fishing]] | |||
| mine = * Extracted by [[Mining]] | |||
| mining = * Extracted by [[Mining]] | |||
| wood = * Created by [[Woodcutting]] | |||
| woodcutting = * Created by [[Woodcutting]] | |||
| dig = * Obtained through [[Digging]] | |||
| digging = * Obtained through [[Digging]] | |||
| butcher = * Extracted through [[Butchering]] | |||
| butchering = * Extracted through [[Butchering]] | |||
| cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| treasure = * Can be found by [[Treasure hunt|digging up treasure]] | |||
| #default = * {{{creation3}}} | |||
}}}} | |||
|<!-- if there is no creation attribute show steps for how to create --> | |<!-- if there is no creation attribute show steps for how to create --> | ||
<ul><li>[[Activate]] {{{active}}}</li><li>Right-click {{{passive}}}</li> | <ul><li>[[Activate]] {{{active}}}</li><li>Right-click {{{passive}}}</li> | ||
| Line 88: | Line 147: | ||
|- | |- | ||
| | | | ||
{{{result}}} | {{#if:{{#pos:{{{result}}}|*|}}|{{{result}}}|* '''{{{result}}}'''}} | ||
|- | |- | ||
! class="infobox-header-row" | Skill and improvement | ! class="infobox-header-row" | {{#if:{{{skill2|}}}|Possible skills<br />and Improvement|Skill and improvement}} | ||
|- | |- | ||
|{{#if:{{{skill|}}}|* Uses [[{{{skill}}}]] skill {{#if:{{{improveskill|}}}| for creation }}{{#if:{{{requiredskill|}}}|* {{{requiredskill}}} [[{{{skill}}}]] required}}}}{{#if:{{{skill2|}}}|* | |{{#if:{{{skill|}}}|* {{#if:{{{skill2|}}}| Can use|Uses}} [[{{{skill}}}]] skill {{#if:{{{improveskill|}}}| for creation }}{{#if:{{{requiredskill|}}}|* {{{requiredskill}}} [[{{{skill}}}]] required}}}}{{#if:{{{skill2|}}}|* Can use [[{{{skill2}}}]] skill {{#if:{{{improveskill2|}}}| for creation }}{{#if:{{{requiredskill2|}}}|* {{{requiredskill2}}} [[{{{skill2}}}]] required}}}}{{#if:{{{skill3|}}}|* Can use [[{{{skill3}}}]] skill {{#if:{{{improveskill3|}}}| for creation }}{{#if:{{{requiredskill3|}}}|* {{{requiredskill3}}} [[{{{skill3}}}]] required}}}}{{#if:{{{difficulty|}}}|* Creation difficulty: {{{difficulty}}}}}{{#if:{{{improveskill|}}}|* Uses [[{{{improveskill}}}]] skill for improving}}{{#if:{{{improve|}}}|* {{#ifeq:{{{improve}}}|no|Cannot be [[improve]]d|[[Improve]]d using [[{{{improve}}}]] tools and materials}}}}{{#if:{{{improveItem|}}}|* {{#ifeq:{{{improveItem}}}|no|Cannot be [[improve]]d|[[Improve]] with {{{improveItem}}}}} | ||
{{#if:{{{difficulty|}}}|* Creation difficulty: {{{difficulty}}} | |||
}}{{#if:{{{improveskill|}}}|* Uses [[{{{improveskill}}}]] skill for improving | |||
}}{{#if:{{{improve|}}}|* {{#ifeq:{{{improve}}}|no|Cannot be [[improve]]d|[[Improve]]d using [[{{{improve}}}]] tools and materials}} | |||
}}{{#if:{{{improveItem|}}}|* {{#ifeq:{{{improveItem}}}|no|Cannot be [[improve]]d|[[Improve]] with {{{improveItem}}}}} | |||
}} | }} | ||
<!--optional properties --> | <!--optional properties --> | ||
| Line 145: | Line 200: | ||
{{!}}{{#ifeq:{{{note}}}|no|None|{{{note}}}}}}} | {{!}}{{#ifeq:{{{note}}}|no|None|{{{note}}}}}}} | ||
|} | |} | ||
<!-- {{#if:{{{skill|}}}|[[Category:{{{skill}}} items]]}} --> | <!-- {{#if:{{{skill|}}}|[[Category:{{{skill}}} items]]}} --> | ||
<!-- The above line created incorrect categories if skill was either foraging or botanizing --> | <!-- The above line created incorrect categories if skill was either foraging or botanizing --> | ||
{{#if:{{{skill|}}}| | {{#if:{{{skill|}}}| | ||
{{#switch: {{lc:{{{skill|}}}}} | {{#switch: {{lc:{{{skill|}}}}} | ||
| Line 155: | Line 208: | ||
| #default=[[Category:{{{skill}}} items]]}} | | #default=[[Category:{{{skill}}} items]]}} | ||
}} | }} | ||
<!-- second and third skills as skill2= and skill3= --> | <!-- second and third skills as skill2= and skill3= --> | ||
{{#if:{{{skill2|}}}| | {{#if:{{{skill2|}}}| | ||
{{#switch: {{lc:{{{skill2|}}}}} | {{#switch: {{lc:{{{skill2|}}}}} | ||
| Line 164: | Line 215: | ||
| #default=[[Category:{{{skill2}}} items]]}} | | #default=[[Category:{{{skill2}}} items]]}} | ||
}} | }} | ||
{{#if:{{{skill3|}}}| | {{#if:{{{skill3|}}}| | ||
{{#switch: {{lc:{{{skill3|}}}}} | {{#switch: {{lc:{{{skill3|}}}}} | ||
| Line 171: | Line 221: | ||
| #default=[[Category:{{{skill3}}} items]]}} | | #default=[[Category:{{{skill3}}} items]]}} | ||
}} | }} | ||
{{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item --> | {{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item --> | ||
| [[roof plan]]=[[Category:Roofs]] [[Category:Structures]] | | [[roof plan]]=[[Category:Roofs]] [[Category:Structures]] | ||
<!--| [[wall plan]]=[[Category:Walls]] [[Category:Structures]] // Commenting this out, using different categories for walls--> | <!--| [[wall plan]]=[[Category:Walls]] [[Category:Structures]] // Commenting this out, using different categories for walls--> | ||
| #default=}} | | #default=}} | ||
<!-- If (1 creation and (2 anyone from the create group - active and passive and [3)- at least one of group or groupM or TopMost or assemble must be NOT empty] and materials and result and skill - are empty add to Incomplete | <!-- If (1 creation and (2 anyone from the create group - active and passive and [3)- at least one of group or groupM or TopMost or assemble must be NOT empty] and materials and result and skill - are empty add to Incomplete templates --> | ||
{{#if:{{{creation|}}}||{{#if:{{#if: {{{active|}}} |{{#if: {{{passive|}}} |{{#if:{{#if: {{{group|}}}|{{{group|}}}|{{#if: {{{groupM|}}}|{{{groupM|}}}|{{#if: {{{TopMost|}}}|{{{TopMost|}}}|{{#if:{{{assemble|}}}|{{{assemble|}}}|}}}}}}}}|{{#if: {{{materials|}}}|{{#if: {{{result|}}} | {{{skill|}}} }}}}}}}}}}||[[Category:Incomplete item templates]]}}}}[[Category:Items]]</includeonly><noinclude> | {{#if:{{{creation|}}}||{{#if:{{#if: {{{active|}}} |{{#if: {{{passive|}}} |{{#if:{{#if: {{{group|}}}|{{{group|}}}|{{#if: {{{groupM|}}}|{{{groupM|}}}|{{#if: {{{TopMost|}}}|{{{TopMost|}}}|{{#if:{{{assemble|}}}|{{{assemble|}}}|}}}}}}}}|{{#if: {{{materials|}}}|{{#if: {{{result|}}} | {{{skill|}}} }}}}}}}}}}||[[Category:Incomplete item templates]]}}}}[[Category:Items]]</includeonly><noinclude> | ||
General item template -- | General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional. | ||
The template adds a box with an image of the item and the | The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used. | ||
If | If '''creation=''' is set the box will display that instead of creation steps.<br /> | ||
If '''creation2=''' is set it will be listed along with '''creation=''' as an additional method. '''Not required'''<br /> | |||
If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br /> | |||
* Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or '''whatever you type''' | |||
<pre>{{ | If '''skill=''' is set it will be listed as the skill used when creating.<br /> | ||
|name= | If '''skill2''' is set, '''skill=''' will be listed as a possible skill used and '''skill2=''' will be listed as another possibility. '''Not required'''<br /> | ||
|image= | If '''skill3''' is set, it will be listed as another possibility. '''Not required''' | ||
|active=[[ | |||
<br /> | |||
Example for items with multiple creation methods: | |||
<pre>{{ItemBoxMulti | |||
|name=Ivy seedling * will default to {{PAGENAME}} | |||
|image=Sprout.png * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg | |||
|creation=Pick from an ivy trellis * See above for full list of creation options - this example ignores options and uses free form text | |||
* '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method | |||
|creation2=Forage * omit, leave blank or specify an alternative creation method here | |||
|creation3=Botanize * omit, leave blank or specify an alternative creation method here | |||
|result={{PAGENAME}} | |||
|skill=Gardening * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps | |||
|skill2=Foraging * omit, leave blank or specify the skill used that corresponds to the 'creation2' method | |||
|skill3=Botanizing * omit, leave blank or specify the skill used that corresponds to the 'creation3' method | |||
|improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved" | |||
|combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot | |||
}} | |||
</pre> | |||
Example for items with creation steps | |||
<pre> | |||
{{ItemBoxMulti | |||
|name=Hammer * will default to {{PAGENAME}} | |||
|image=Hammer.jpg * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg | |||
|active=[[Hammer head]] (0.4 kg) | |||
|passive=[[shaft]] (1.0 kg) | |passive=[[shaft]] (1.0 kg) | ||
|group=Tools | |group=Tools * item can be found in the sub menu of the '''create''' menu | ||
|materials=no | |materials=no | ||
|result= | |result=Hammer - 1.4 kg | ||
|skill= | |skill=Blacksmithing * omit, leave blank or specify the skill used that corresponds to the creation steps | ||
|improve= | |improve=Smithing * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved" | ||
|combinable=no | |combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot | ||
|storage= | |storage= * omit or leave blank to show nothing, other options are bsb or fsb | ||
|decoration=no | |decoration=no * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile' | ||
|dyeamount= | |dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune | ||
|requiredskill= | |dyeamount= * omit unless item is dyeable, specify the amount (grams) of dye needed | ||
|requiredskill= * omit unless there is a hard skill requirement, specify the skill required | |||
}} | }} | ||
</pre> | </pre> | ||
<pre>{{ | Example of a non-craftable item | ||
|name=Huge shod club | |||
|result= | <pre> | ||
|creation=no | {{ItemBoxMulti | ||
|name=Huge shod club * will default to {{PAGENAME}} | |||
|result=Huge shod club''' (15.00 kg) | |||
| | |creation=no * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method. See complete option list above | ||
|improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved" | |||
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune | |||
|dyeamount= * omit unless item is dyeable, specify the amount (grams) of dye needed | |||
}} | }} | ||
</pre> | </pre> | ||
Building example with materials list: | |||
<pre> | <pre> | ||
{{ | {{ItemBoxMulti | ||
|image=Iron fence.jpg | |image=Iron fence.jpg | ||
|name=Iron fence | |name=Iron fence | ||
|active=[[Mallet]] or [[Hammer]] | |active=[[Mallet]] or [[Hammer]] | ||
|passive=[[Tile Border]] | |passive=[[Tile Border]] | ||
|groupM=Fence > Iron > Build iron fence | |groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu) | ||
|materials=* 10x [[Stone brick]]s | |materials=* 10x [[Stone brick]]s | ||
* 1x [[Iron fence bars]] | * 1x [[Iron fence bars]] | ||
|result= | |result=Iron fence | ||
|skill=Masonry | |skill=Masonry | ||
|improveskill=Paving | |improveskill=Paving * to specify that improving gives another skill | ||
|improveItem=Stone bricks | |improveItem=Stone bricks * for items like fences and walls, improves using and item and not a set of tools | ||
|note=*You must have at least one stone brick in your [[inventory]] to start building it. | |note=*You must have at least one stone brick in your [[inventory]] to start building it. | ||
|dyeamount= | |dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune | ||
|dyeamount=100 *specify amount of dye (grams) if dyeable | |||
}} | }} | ||
</pre> | </pre> | ||
Example when action is on First right click menu: | |||
<pre> | <pre> | ||
{{ | {{ItemBoxMulti | ||
|image= | |image=Felled_Tree.png | ||
|name=Felled Tree | |name=Felled Tree | ||
|active=[[Hatchet]] | |active=[[Hatchet]] | ||
|passive=[[Tree Tile]] | |passive=[[Tree Tile]] | ||
|TopMost=Cut down | |TopMost=Cut down * Menu option where its on the top most parent menu.*** | ||
|materials=no | |materials=no | ||
|result=* 1 '''felled tree''' (up to 186.67 kg) | |result=* 1 '''felled tree''' (up to 186.67 kg) | ||
|skill=woodcutting | |skill=woodcutting | ||
|dyeable=yes | |dyeable=yes * or no, multi, useless or rune | ||
}} | }} | ||
</pre> | </pre> | ||
[[Category:Template]] | [[Category:Template]] | ||
</noinclude> | </noinclude> | ||
Latest revision as of 22:09, 8 December 2023
<templatestyles src="InfoTable/styles.css" />
General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional.
The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used.
If creation= is set the box will display that instead of creation steps.
If creation2= is set it will be listed along with creation= as an additional method. Not required
If creation3= is set it will be listed along with creation= and creation2= as a third method. Not required
- Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or whatever you type
If skill= is set it will be listed as the skill used when creating.
If skill2 is set, skill= will be listed as a possible skill used and skill2= will be listed as another possibility. Not required
If skill3 is set, it will be listed as another possibility. Not required
Example for items with multiple creation methods:
{{ItemBoxMulti
|name=Ivy seedling * will default to {{PAGENAME}}
|image=Sprout.png * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|creation=Pick from an ivy trellis * See above for full list of creation options - this example ignores options and uses free form text
* '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
|creation2=Forage * omit, leave blank or specify an alternative creation method here
|creation3=Botanize * omit, leave blank or specify an alternative creation method here
|result={{PAGENAME}}
|skill=Gardening * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps
|skill2=Foraging * omit, leave blank or specify the skill used that corresponds to the 'creation2' method
|skill3=Botanizing * omit, leave blank or specify the skill used that corresponds to the 'creation3' method
|improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot
}}
Example for items with creation steps
{{ItemBoxMulti
|name=Hammer * will default to {{PAGENAME}}
|image=Hammer.jpg * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|active=[[Hammer head]] (0.4 kg)
|passive=[[shaft]] (1.0 kg)
|group=Tools * item can be found in the sub menu of the '''create''' menu
|materials=no
|result=Hammer - 1.4 kg
|skill=Blacksmithing * omit, leave blank or specify the skill used that corresponds to the creation steps
|improve=Smithing * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot
|storage= * omit or leave blank to show nothing, other options are bsb or fsb
|decoration=no * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile'
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount= * omit unless item is dyeable, specify the amount (grams) of dye needed
|requiredskill= * omit unless there is a hard skill requirement, specify the skill required
}}
Example of a non-craftable item
{{ItemBoxMulti
|name=Huge shod club * will default to {{PAGENAME}}
|result=Huge shod club''' (15.00 kg)
|creation=no * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method. See complete option list above
|improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount= * omit unless item is dyeable, specify the amount (grams) of dye needed
}}
Building example with materials list:
{{ItemBoxMulti
|image=Iron fence.jpg
|name=Iron fence
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu)
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=Iron fence
|skill=Masonry
|improveskill=Paving * to specify that improving gives another skill
|improveItem=Stone bricks * for items like fences and walls, improves using and item and not a set of tools
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=100 *specify amount of dye (grams) if dyeable
}}
Example when action is on First right click menu:
{{ItemBoxMulti
|image=Felled_Tree.png
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down * Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes * or no, multi, useless or rune
}}