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Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.
==Description==
Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armour are effective against different attack types.
 
== Effective ql curve ==
Armour up to quality 70 has an effective ql curve.
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
!Actual QL
!Effective QL
|-
| 1 || 20
|-
| 10 || 34.7
|-
| 20 || 43.6
|-
| 30 || 50.4
|-
| 40 || 56.1
|-
|50 || 61.2
|-
| 60 || 65.8
|-
| 70 || 70
|-
| 80 || 80
|-
| 90 || 90
|-
| 100 || 100
|}


== Comparison ==
== Comparison ==
* Metal types have [[Metal_properties#Table_of_properties|properties]] which may affect damage reduction or other aspects of armour.
*Damage reduction scales with quality level.
* Each level of rarity adds 3% to damage reduction:
**Rare: +3%
**Supreme: +6%
**Fantastic: +9%


{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
! Armour type
! Armour type
! Base protection
! Base Damage Reduction
! Speed on [[Terrain:Cobblestone|cobble]] (km/h)
! Walking speed penalty
! Casting/archery buff
! Weight (kg)
! Weight (kg)
! Weight Class
|-
! Unarmoured
| N/A || 0% || +30% || 0.00 || no
|-
! [[Cloth armour|Cloth]]
| 40% || 0% || +30% || 1.80 || light
|-
! [[Leather armour|Leather]]
| 60% || 10.9% || +30% || 3.20 || light
|-
! [[Studded leather armour|Studded leather]]
| 62.5% || 14.5% || +0% || 4.90 ||light
|-
! [[Chain armour smithing|Chain]]
| 62.5% || 21.6% || -15% || 8.20 ||medium
|-
! [[Plate armour]]
| 65% || 27.0% || -30% || 20.50 || heavy
|-
! [[Drake hide armour]]
| 65% || 9.6% || -30% || 3.20 || medium
|-
! [[Dragon scale armour]]
| 70% || 5.4% || -30% || 5.80 || heavy
|}
*For spellcasting/archery buff, defaults to the heaviest type of armour that is worn.  Leather with a chain gauntlet will default to chain.  Helmets bypass this rule.
== Attack type protection ==
Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armour purposes. See the following tables for more:
===Damage Reduction===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
! Armour type
! Acid
! Bite
! Burn
! Cold
! Crush
! Pierce
! Slash
|-
! [[Chain armour smithing|Chain]]
| 100% || 107.5% || 107.5% || 92.5% || 107.5% || 92.5% || 100%
|-
! [[Cloth armour|Cloth]]
| 100% || 80% || 80% || 120% || 120% || 100% || 80%
|-
! [[Dragon scale armour|Dragon scale]]
| 100% || 100% || 105% || 95% || 95% || 105% || 100%
|-
! [[:Category:Drake hide armour|Drake hide]]
| 95% || 100% || 100% || 105% || 105% || 100% || 95%
|-
! [[Leather armour|Leather]]
| 90% || 90% || 110% || 100% || 100% || 90% || 110%
|-
! [[Plate armour|Plate]]
| 105% || 105% || 95% || 100% || 95% || 100% || 105%
|-
! [[Studded leather armour|Studded leather]]
| 90% || 105% || 100% || 110% || 100% || 110% || 90%
|-
|}
* These values modify the base Damage Reduction values, given in the comparison table below.
* The higher the percentage, the more protection an armour has against that attack type.
* The lower the percentage, the less protection an armour has against that attack type.
* 100% = no modifier.
===Glance Rate===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
! Armour type
! Acid
! Bite
! Burn
! Cold
! Crush
! Pierce
! Slash
|-
|-
! Naked (No Armour)
! [[Chain armour smithing|Chain]]
| None || Unknown || Unknown
| 25% || 65% || 65% || 15% || 30% || 30% || 65%
|-
|-
! Cloth
! [[Cloth armour|Cloth]]
| Very low || Unknown || Unknown
| 65% || 35% || 15% || 65% || 55% || 40% || 40%
|-
|-
! Leather
! [[Dragon scale armour|Dragon scale]]
| Low || 15.40 || 3.20
| 25% || 45% || 55% || 25% || 35% || 65% || 50%
|-
|-
! Studded Leather
! [[:Category:Drake hide armour|Drake hide]]
| Moderate || 14.77 || 4.90
| 50% || 55% || 25% || 65% || 60% || 25% || 40%
|-
|-
! Chain
! [[Leather armour|Leather]]
| Moderate || 13.90 || 8.20
| 40% || 35% || 15% || 65% || 55% || 35% || 35%
|-
|-
! Drake hide
! [[Plate armour|Plate]]
| Moderate/high || 16.97 || 3.20
| 35% || 50% || 35% || 35% || 30% || 65% || 30%
|-
|-
! Plate
! [[Studded leather armour|Studded leather]]
| High || 10.89 || 20
| 50% || 50% || 15% || 65% || 65% || 30% || 30%
|-
|-
! Dragon scale
| Very High || 14.95 || Unknown
|}
|}
*These values determine the chance that an attack will glance, causing no damage.
'''Additional Metal Armour Properties'''
{{Metal armour properties}}
==Pictures and Material Requirements==
===Chain Armour===
{{Spoiler|<br>
<gallery heights=250px mode="packed-hover">
File:Armormetals-chain-iron.jpg|Iron chain armour
File:Armormetals-chain-steel.jpg|Steel chain armour
File:Armormetals-chain-brass.jpg|Brass chain armour
File:Armormetals-chain-bronze.jpg|Bronze chain armour
File:Armormetals-chain-copper.jpg|Copper chain armour
File:Armormetals-chain-lead.jpg|Lead chain armour
File:Armormetals-chain-tin.jpg|Tin chain armour
File:Armormetals-chain-zinc.jpg|Zinc chain armour
File:Armormetals-chain-gold.jpg|Gold chain armour
File:Armormetals-chain-silver.jpg|Silver chain armour
File:Armormetals-chain-adamantine.jpg|Adamantine chain armour
File:Armormetals-chain-glimmersteel.jpg|Glimmersteel chain armour
File:Armormetals-chain-seryll.jpg|Seryll chain armour
</gallery>
Creation requirements:
* [[Chain coif]] 0.40 kg
* [[Chain jacket]] 2.20 kg
* [[Chain sleeve]] 0.70 kg
* [[Chain gauntlet]]    0.30 kg
* [[Chain pants]] 2.20 kg
* [[Chain boot]] 0.70 kg
* Full Set         8.20 kg
}}
===Cloth Armour===
{{Spoiler|<br>
<gallery heights=250px mode="packed-hover">
File:Full cloth set with cloth jacket.jpg | "Classic"/original full cloth jacket set: [[Blue cloth hood]], [[red cloth jacket]], [[red striped cloth sleeve]]s [[cloth pants]], [[cloth gloves]], [[cloth shoes]]
File:Full cloth set with cloth shirt.jpg | "Classic"/original full cloth shirt set: [[Blue cloth hood]], [[cloth shirt]], [[red striped cloth sleeve]]s [[cloth pants]], [[cloth gloves]], [[cloth shoes]]
File: Blackclothset.jpg | Black clothes: [[Black belted vest]], [[black cloth sleeve]]s [[black cloth pants]]
File: Redclothset.jpg | Red clothes: [[Red cloth tunic]], [[red cloth sleeve]]s
File: Greenclothset.jpg | Green clothes: [[Green cloth tunic]], [[green cloth sleeve]]s [[green cloth pants]]
File: Dyeableclothset.jpg | Dyeable clothes (shown without dye): [[White cloth hood]], [[White cloth jacket]], [[plain white cloth pants]]
File: Patchworkpants.jpg | [[Patchwork pants]] shown with [[cloth shirt]]
File: Brownstripedbreeches.jpg | [[Brown striped breeches]] shown with [[cloth shirt]]
</gallery>
}}
===Dragon Scale Armour===
{{Spoiler|<br>
[[File:scalepics.png| Comparison of different scale armour colors on male wurmian.]]
'''Creation Material Requirements'''
*[[Dragon scale jacket]] - 2.20 kg
*[[Dragon scale pants]] - 1.20 kg
*[[Dragon scale boot]] - 0.50 kg
*[[Dragon scale sleeve]] - 0.40 kg
*[[Dragon scale glove]] - 0.30 kg
*Full Set - 5.80 kg
'''Notes'''
* Dragon scale armour is [[improve]]d with regular [[leather]].
* There is no head protection piece made from scale.
* Different color scales can be combined, but the color of scale will be the one that is currently [[activate|active]].
}}
===Drake Hide Armour===
{{Spoiler|<br>
[[Image:Drake_hide_armour.jpg|200px|A male [[player]] wearing a full set of [[dragons|black drake]] hide armour.]]
<gallery heights=400px mode="packed=hover">
File:Black_drake.jpg |Black drake
File:Blue_drake.jpg |Blue drake
File:Green_drake.jpg |Green drake
File:Red_drake.jpg |Red drake
File:White_drake.jpg |White drake
</gallery>
'''Creation requirements'''
*[[Drake hide jacket]] - 0.60 kg
*[[Drake hide pants]] - 0.50 kg
*[[Drake hide boot]] - 0.40 kg
*[[Drake hide cap]] - 0.30 kg
*[[Drake hide sleeve]] - 0.30 kg
*[[Drake hide glove]] - 0.20 kg
*Full Set (No cap) - 2.90 kg
*Full Set (With cap) - 3.20 kg
}}
===Leather Armour===
{{Spoiler|<br>
[[File:Leather_armour.jpg|A male player wearing a full set of leather armour.]]
}}
===Plate Armour===
{{Spoiler|<br>
<gallery heights=250px mode="packed-hover">
File:Armormetals-plate-iron-open.jpg|Iron plate armour with open helm
File:Armormetals-plate-iron-great.jpg|Iron plate armour with great helm
File:Armormetals-plate-iron-basinet.jpg|Iron plate armour with basinet helm
File:Armormetals-plate-steel-open.jpg|Steel plate armour with open helm
File:Armormetals-plate-steel-great.jpg|Steel plate armour with great helm
File:Armormetals-plate-steel-basinet.jpg|Steel plate armour with basinet helm
File:Armormetals-plate-brass-open.jpg|Brass plate armour with open helm
File:Armormetals-plate-brass-great.jpg|Brass plate armour with great helm
File:Armormetals-plate-brass-basinet.jpg|Brass plate armour with basinet helm
File:Armormetals-plate-bronze-open.jpg|Bronze plate armour with open helm
File:Armormetals-plate-bronze-great.jpg|Bronze plate armour with great helm
File:Armormetals-plate-bronze-basinet.jpg|Bronze plate armour with basinet helm
File:Armormetals-plate-copper-open.jpg|Copper plate armour with open helm
File:Armormetals-plate-copper-great.jpg|Copper plate armour with great helm
File:Armormetals-plate-copper-basinet.jpg|Copper plate armour with basinet helm
File:Armormetals-plate-lead-open.jpg|Lead plate armour with open helm
File:Armormetals-plate-lead-great.jpg|Lead plate armour with great helm
File:Armormetals-plate-lead-basinet.jpg|Lead plate armour with basinet helm
File:Armormetals-plate-tin-open.jpg|Tin plate armour with open helm
File:Armormetals-plate-tin-great.jpg|Tin plate armour with great helm
File:Armormetals-plate-tin-basinet.jpg|Tin plate armour with basinet helm
File:Armormetals-plate-zinc-open.jpg|Zinc plate armour with open helm
File:Armormetals-plate-zinc-great.jpg|Zinc plate armour with great helm
File:Armormetals-plate-zinc-basinet.jpg|Zinc plate armour with basinet helm
File:Armormetals-plate-gold-open.jpg|Gold plate armour with open helm
File:Armormetals-plate-gold-great.jpg|Gold plate armour with great helm
File:Armormetals-plate-gold-basinet.jpg|Gold plate armour with basinet helm
File:Armormetals-plate-silver-open.jpg|Silver plate armour with open helm
File:Armormetals-plate-silver-great.jpg|Silver plate armour with great helm
File:Armormetals-plate-silver-basinet.jpg|Silver plate armour with basinet helm
File:Armormetals-plate-adamantine-open.jpg|Adamantine plate armour with open helm
File:Armormetals-plate-adamantine-great.jpg|Adamantine plate armour with great helm
File:Armormetals-plate-adamantine-basinet.jpg|Adamantine plate armour with basinet helm
File:Armormetals-plate-glimmersteel-open.jpg|Glimmersteel plate armour with open helm
File:Armormetals-plate-glimmersteel-great.jpg|Glimmersteel plate armour with great helm
File:Armormetals-plate-glimmersteel-basinet.jpg|Glimmersteel plate armour with basinet helm
File:Armormetals-plate-seryll-open.jpg|Seryll plate armour with open helm
File:Armormetals-plate-seryll-great.jpg|Seryll plate armour with great helm
File:Armormetals-plate-seryll-basinet.jpg|Seryll plate armour with basinet helm
</gallery>
Creation requirements:
* [[Basinet helm]] 1.78 kg
* [[Great helm]]        1.87 kg
* [[Open helm]]         1.21 kg
* [[Breast plate]] 5.72 kg
* [[Plate vambrace]] 2.42 kg
* [[Plate gauntlet]]    0.88 kg
* [[Plate leggings]] 4.62 kg
* [[Plate sabatons]] 1.87 kg
}}
===Studded Leather Armour===
{{Spoiler|<br>
<gallery heights=250px mode="packed-hover">
File:Studded leather armour.jpg
</gallery>
}}


==See also==
*[[:Category:Armour]]


See also [[:Category:Armour]]


[[Category:Armour|*]]
[[Category:Armour|*]]
[[Category:Babel/A]]

Latest revision as of 13:36, 6 April 2025

Description

Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armour are effective against different attack types.

Effective ql curve

Armour up to quality 70 has an effective ql curve.

Actual QL Effective QL
1 20
10 34.7
20 43.6
30 50.4
40 56.1
50 61.2
60 65.8
70 70
80 80
90 90
100 100

Comparison

  • Metal types have properties which may affect damage reduction or other aspects of armour.
  • Damage reduction scales with quality level.
  • Each level of rarity adds 3% to damage reduction:
    • Rare: +3%
    • Supreme: +6%
    • Fantastic: +9%
Armour type Base Damage Reduction Walking speed penalty Casting/archery buff Weight (kg) Weight Class
Unarmoured N/A 0% +30% 0.00 no
Cloth 40% 0% +30% 1.80 light
Leather 60% 10.9% +30% 3.20 light
Studded leather 62.5% 14.5% +0% 4.90 light
Chain 62.5% 21.6% -15% 8.20 medium
Plate armour 65% 27.0% -30% 20.50 heavy
Drake hide armour 65% 9.6% -30% 3.20 medium
Dragon scale armour 70% 5.4% -30% 5.80 heavy
  • For spellcasting/archery buff, defaults to the heaviest type of armour that is worn. Leather with a chain gauntlet will default to chain. Helmets bypass this rule.

Attack type protection

Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armour purposes. See the following tables for more:

Damage Reduction

Armour type Acid Bite Burn Cold Crush Pierce Slash
Chain 100% 107.5% 107.5% 92.5% 107.5% 92.5% 100%
Cloth 100% 80% 80% 120% 120% 100% 80%
Dragon scale 100% 100% 105% 95% 95% 105% 100%
Drake hide 95% 100% 100% 105% 105% 100% 95%
Leather 90% 90% 110% 100% 100% 90% 110%
Plate 105% 105% 95% 100% 95% 100% 105%
Studded leather 90% 105% 100% 110% 100% 110% 90%
  • These values modify the base Damage Reduction values, given in the comparison table below.
  • The higher the percentage, the more protection an armour has against that attack type.
  • The lower the percentage, the less protection an armour has against that attack type.
  • 100% = no modifier.

Glance Rate

Armour type Acid Bite Burn Cold Crush Pierce Slash
Chain 25% 65% 65% 15% 30% 30% 65%
Cloth 65% 35% 15% 65% 55% 40% 40%
Dragon scale 25% 45% 55% 25% 35% 65% 50%
Drake hide 50% 55% 25% 65% 60% 25% 40%
Leather 40% 35% 15% 65% 55% 35% 35%
Plate 35% 50% 35% 35% 30% 65% 30%
Studded leather 50% 50% 15% 65% 65% 30% 30%
  • These values determine the chance that an attack will glance, causing no damage.

Additional Metal Armour Properties

Material Damage Reduction Movement Glance
Adamantine 5.00% 5.00%
Brass 1.00%
Bronze 1.00%
Copper -1.00% 1.00% -2.00%
Electrum 0.50% -1.00% 2.00%
Empyrean 2.00%
Glimmersteel 5.00% 10.00%
Gold -1.00% -5.00% 2.50%
Iron
Lead -2.50% -2.50%
Seryll 5.00% 10.00%
Silver -0.75% -2.00% 1.00%
Steel 2.50%
Tin -1.75% 2.00%
Zinc -2.00% 2.50%

Pictures and Material Requirements

Chain Armour


Creation requirements:


Cloth Armour


Dragon Scale Armour


Comparison of different scale armour colors on male wurmian.

Creation Material Requirements

  • Full Set - 5.80 kg


Notes

  • Dragon scale armour is improved with regular leather.
  • There is no head protection piece made from scale.
  • Different color scales can be combined, but the color of scale will be the one that is currently active.


Drake Hide Armour


A male player wearing a full set of black drake hide armour.

Creation requirements


Leather Armour


A male player wearing a full set of leather armour.



Plate Armour


Creation requirements:


Studded Leather Armour



See also