Template:ItemBoxMulti: Difference between revisions
wurmpedia->Manachan mNo edit summary |
wurmpedia->Manachan m Add Archaeology creation method |
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{{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead --> | {{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead --> | ||
|{{#switch: {{lc:{{{creation}}}}} | |{{#switch: {{lc:{{{creation}}}}} | ||
| no = * This item cannot be crafted | | no = * This item cannot be crafted | ||
| farm = * | | arch = * Restored through [[Archaeology]] | ||
| forage = * Found by [[Foraging]] | | archaeology = * Restored through [[Archaeology]] | ||
| foraging = * Found by [[Foraging]] | | farm = * Collected by [[farming|harvesting]] | ||
| botanize = * Found by [[Botanizing]] | | farming = * Collected by [[farming|harvesting]] | ||
| botanizing = * Found by [[Botanizing]] | | forage = * Found by [[Foraging]] | ||
| pick = * | | foraging = * Found by [[Foraging]] | ||
| fish = * | | botanize = * Found by [[Botanizing]] | ||
| mine = * | | botanizing = * Found by [[Botanizing]] | ||
| wood = * Obtained through [[ | | pick = * Picked from a tree, bush, planter or trellis | ||
| | | picking = * Picked from a tree, bush, planter or trellis | ||
| butchering = * | | fish = * Caught by [[Fishing]] | ||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | | fishing = * Caught by [[Fishing]] | ||
* Cook in a [[:Category:Fire_sources|fire]] | | mine = * Extracted by [[Mining]] | ||
| unique = Obtained by being in [[local]] range | | mining = * Extracted by [[Mining]] | ||
| wood = * Created by [[Woodcutting]] | |||
| woodcutting = * Created by [[Woodcutting]] | |||
| dig = * Obtained through [[Digging]] | |||
| digging = * Obtained through [[Digging]] | |||
| butcher = * Extracted through [[Butchering]] | |||
| butchering = * Extracted through [[Butchering]] | |||
| cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| treasure = * Can be found by [[Treasure hunt|digging up treasure]] | |||
| #default = * {{{creation}}} | | #default = * {{{creation}}} | ||
}}{{#if:{{{creation2|}}} | }}{{#if:{{{creation2|}}} | ||
|{{#switch: {{lc:{{{creation2}}}}} | |{{#switch: {{lc:{{{creation2}}}}} | ||
| | | arch = * Restored through [[Archaeology]] | ||
| farm = * | | archaeology = * Restored through [[Archaeology]] | ||
| forage = * Found by [[Foraging]] | | farm = * Collected by [[farming|harvesting]] | ||
| foraging = * Found by [[Foraging]] | | farming = * Collected by [[farming|harvesting]] | ||
| botanize = * Found by [[Botanizing]] | | forage = * Found by [[Foraging]] | ||
| botanizing = * Found by [[Botanizing]] | | foraging = * Found by [[Foraging]] | ||
| pick = * | | botanize = * Found by [[Botanizing]] | ||
| fish = * | | botanizing = * Found by [[Botanizing]] | ||
| mine = * | | pick = * Picked from a tree, bush, planter or trellis | ||
| wood = * Obtained through [[ | | picking = * Picked from a tree, bush, planter or trellis | ||
| | | fish = * Caught by [[Fishing]] | ||
| butchering = * | | fishing = * Caught by [[Fishing]] | ||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | | mine = * Extracted by [[Mining]] | ||
* Cook in a [[:Category:Fire_sources|fire]] | | mining = * Extracted by [[Mining]] | ||
| unique = Obtained by being in [[local]] range | | wood = * Created by [[Woodcutting]] | ||
| woodcutting = * Created by [[Woodcutting]] | |||
| dig = * Obtained through [[Digging]] | |||
| digging = * Obtained through [[Digging]] | |||
| butcher = * Extracted through [[Butchering]] | |||
| butchering = * Extracted through [[Butchering]] | |||
| cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| treasure = * Can be found by [[Treasure hunt|digging up treasure]] | |||
| #default = * {{{creation2}}} | | #default = * {{{creation2}}} | ||
}}}}{{#if:{{{creation3|}}} | }}}}{{#if:{{{creation3|}}} | ||
|{{#switch: {{lc:{{{creation3}}}}} | |{{#switch: {{lc:{{{creation3}}}}} | ||
| | | arch = * Restored through [[Archaeology]] | ||
| farm = * | | archaeology = * Restored through [[Archaeology]] | ||
| forage = * Found by [[Foraging]] | | farm = * Collected by [[farming|harvesting]] | ||
| foraging = * Found by [[Foraging]] | | farming = * Collected by [[farming|harvesting]] | ||
| botanize = * Found by [[Botanizing]] | | forage = * Found by [[Foraging]] | ||
| botanizing = * Found by [[Botanizing]] | | foraging = * Found by [[Foraging]] | ||
| pick = * | | botanize = * Found by [[Botanizing]] | ||
| fish = * | | botanizing = * Found by [[Botanizing]] | ||
| mine = * | | pick = * Picked from a tree, bush, planter or trellis | ||
| wood = * Obtained through [[ | | picking = * Picked from a tree, bush, planter or trellis | ||
| | | fish = * Caught by [[Fishing]] | ||
| butchering = * | | fishing = * Caught by [[Fishing]] | ||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | | mine = * Extracted by [[Mining]] | ||
* Cook in a [[:Category:Fire_sources|fire]] | | mining = * Extracted by [[Mining]] | ||
| unique = Obtained by being in [[local]] range | | wood = * Created by [[Woodcutting]] | ||
| woodcutting = * Created by [[Woodcutting]] | |||
| dig = * Obtained through [[Digging]] | |||
| digging = * Obtained through [[Digging]] | |||
| butcher = * Extracted through [[Butchering]] | |||
| butchering = * Extracted through [[Butchering]] | |||
| cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | |||
* Cook in a [[:Category:Fire_sources|fire]] | |||
| unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay | |||
| treasure = * Can be found by [[Treasure hunt|digging up treasure]] | |||
| #default = * {{{creation3}}} | | #default = * {{{creation3}}} | ||
}}}} | }}}} | ||
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|- | |- | ||
| | | | ||
* '''{{{result}}}''' | {{#if:{{#pos:{{{result}}}|*|}}|{{{result}}}|* '''{{{result}}}'''}} | ||
|- | |- | ||
! class="infobox-header-row" | {{#if:{{{skill2|}}}|Possible skills<br />and Improvement|Skill and improvement}} | ! class="infobox-header-row" | {{#if:{{{skill2|}}}|Possible skills<br />and Improvement|Skill and improvement}} | ||
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If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br /> | If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br /> | ||
Creation options are: | * Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or '''whatever you type''' | ||
If '''skill=''' is set it will be listed as the skill used when creating.<br /> | If '''skill=''' is set it will be listed as the skill used when creating.<br /> | ||
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|name=Ivy seedling * will default to {{PAGENAME}} | |name=Ivy seedling * will default to {{PAGENAME}} | ||
|image=Sprout.png * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg | |image=Sprout.png * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg | ||
|creation=Pick from an ivy trellis * creation options | |creation=Pick from an ivy trellis * See above for full list of creation options - this example ignores options and uses free form text | ||
* '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method | * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method | ||
|creation2=Forage * omit, leave blank or specify an alternative creation method here | |creation2=Forage * omit, leave blank or specify an alternative creation method here | ||
| Line 251: | Line 288: | ||
|name=Huge shod club * will default to {{PAGENAME}} | |name=Huge shod club * will default to {{PAGENAME}} | ||
|result=Huge shod club''' (15.00 kg) | |result=Huge shod club''' (15.00 kg) | ||
|creation=no * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method | |creation=no * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method. See complete option list above | ||
|improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved" | |improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved" | ||
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune | |dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune | ||
Latest revision as of 22:09, 8 December 2023
<templatestyles src="InfoTable/styles.css" />
General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional.
The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used.
If creation= is set the box will display that instead of creation steps.
If creation2= is set it will be listed along with creation= as an additional method. Not required
If creation3= is set it will be listed along with creation= and creation2= as a third method. Not required
- Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or whatever you type
If skill= is set it will be listed as the skill used when creating.
If skill2 is set, skill= will be listed as a possible skill used and skill2= will be listed as another possibility. Not required
If skill3 is set, it will be listed as another possibility. Not required
Example for items with multiple creation methods:
{{ItemBoxMulti
|name=Ivy seedling * will default to {{PAGENAME}}
|image=Sprout.png * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|creation=Pick from an ivy trellis * See above for full list of creation options - this example ignores options and uses free form text
* '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
|creation2=Forage * omit, leave blank or specify an alternative creation method here
|creation3=Botanize * omit, leave blank or specify an alternative creation method here
|result={{PAGENAME}}
|skill=Gardening * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps
|skill2=Foraging * omit, leave blank or specify the skill used that corresponds to the 'creation2' method
|skill3=Botanizing * omit, leave blank or specify the skill used that corresponds to the 'creation3' method
|improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot
}}
Example for items with creation steps
{{ItemBoxMulti
|name=Hammer * will default to {{PAGENAME}}
|image=Hammer.jpg * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|active=[[Hammer head]] (0.4 kg)
|passive=[[shaft]] (1.0 kg)
|group=Tools * item can be found in the sub menu of the '''create''' menu
|materials=no
|result=Hammer - 1.4 kg
|skill=Blacksmithing * omit, leave blank or specify the skill used that corresponds to the creation steps
|improve=Smithing * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot
|storage= * omit or leave blank to show nothing, other options are bsb or fsb
|decoration=no * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile'
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount= * omit unless item is dyeable, specify the amount (grams) of dye needed
|requiredskill= * omit unless there is a hard skill requirement, specify the skill required
}}
Example of a non-craftable item
{{ItemBoxMulti
|name=Huge shod club * will default to {{PAGENAME}}
|result=Huge shod club''' (15.00 kg)
|creation=no * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method. See complete option list above
|improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount= * omit unless item is dyeable, specify the amount (grams) of dye needed
}}
Building example with materials list:
{{ItemBoxMulti
|image=Iron fence.jpg
|name=Iron fence
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu)
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=Iron fence
|skill=Masonry
|improveskill=Paving * to specify that improving gives another skill
|improveItem=Stone bricks * for items like fences and walls, improves using and item and not a set of tools
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=100 *specify amount of dye (grams) if dyeable
}}
Example when action is on First right click menu:
{{ItemBoxMulti
|image=Felled_Tree.png
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down * Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes * or no, multi, useless or rune
}}