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| Quality is one of the most important statistics in in Wurm. It is measured in QL, Quality Level, in the inventory and in containers.<br>
| | #redirect[[quality level]] |
| It decides how good something is and how well it works. Higher QL is better quality.<br>
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| == Quality in general ==
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| '''Higher quality decreases:'''
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| * the rate at which items are damaged by use, attack and decay
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| '''and increases:'''
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| * the general performance of the item
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| * the quality of the items they produce.
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| == Quality in tools ==
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| '''Higher quality decreases:'''
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| * the time it takes to perform actions with the tool
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| '''and increases:'''
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| * the chance of success when creating items
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| * the quality level you can improve items to using the tool, where the highest ql is a combination of tool ql and your skill.
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| *the chance of success when continuing to build.
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| == Quality in foods ==
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| Foods are everything from herbs and fruits to casseroles and steaks.<br>
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| '''Higher quality decreases:'''
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| * the rate of [[decay]] (makes the food last longer in storage)
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| '''and increases:'''
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| * the amount the food will fill you if you eat it
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| * the final quality of the dish you are cooking, though it is capped at you cooking skill.
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| == Quality in fires ==
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| (campfires, forges, ovens)<br>
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| '''Higher quality decreases:'''
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| * the time it takes to heat items up.
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| == Quality in containers ==
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| (barrels, chests, fountains)<br>
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| '''Higher quality decreases:'''
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| * decay rate of items stored.
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| == Quality in buildings and walls ==
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| (houses, walls, fences, gates)<br>
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| '''Higher quality decreases:'''
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| * damage taken from decay as well as from attacks; a Ql 40 wall will take a greater punishment than a QL 10 before breaking.
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| == Quality in specific ==
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| (unique cases)<br>
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| ''Higher quality increases:''
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| * the number of guards in a [[Guard Tower]], there is one every 10 ql. A 24ql tower has 3 guards for example.
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| * the range of a god's presence around an [[altar]].
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| {{stub}}
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