Metallurgy: Difference between revisions

From WU Wiki
Jump to navigation Jump to search
wurmpedia->Tritus
wurmpedia->Oluffus
No edit summary
 
(179 intermediate revisions by 21 users not shown)
Line 2: Line 2:


== Description ==
== Description ==
Metallurgy is the skill used to determine success rates when creating alloy metals.
Metallurgy is the skill that determines success and QL when creating metal alloys.
 
== Alloy Recipes ==
 
Known creatable alloys are:
Known creatable alloys are:


*[[Brass]] - created from [[Zinc]] and [[Copper]]
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]
*[[Bronze]] - created from [[Tin]] and [[Copper]]
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]
*[[Steel]] - created from [[Iron]] and [[charcoal]]
*[[steel lump|Steel]] - created from [[charcoal|Charcoal]] and [[iron lump|Iron]] 
*[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]]
 
Success chance and average quality of metal created are affected by the first component of each alloy.
*Zinc for Brass
*Tin for Bronze
*Charcoal for Steel
*Gold for Electrum
 
Max quality is substantially affected by the quality of the second component of each alloy.
*Iron for Steel
*Copper for Brass and Bronze
*Silver for Electrum
 
== Consumption Ratios ==


[[Category:Skills]]
* Brass
[[Category:Babel/M]]
** 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
* Bronze
** 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump
* Steel
** 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump
* Electrum
** 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.


==Tips==
Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.  
*It is easy to gain skill by making bronze or brass first, this uses less important items ([[Tin]], [[Zinc]] and [[Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to lose.
*Metallurgy is only really useful for increasing steel creation success rates at the moment, as both [[Brass]] and [[Bronze]] have very little to no additional utility compared to the metals they derive from.
*There are no known titles for metallurgists.


== Guides ==
==Skills & Characteristics==
* [[Smithing]] > Metallurgy
* [[Body]] > [[Body control]]
* [[Body]] > [[Body strength]]


[[Smithing Guide]]
== [[Titles]] ==
* Smelter at 50 skill
* Metallurgist at 70 skill
* Master Metallurgist at 90 skill


[[Category:Skills]]
[[Category:Skills]]
[[Category:Babel/M]]

Latest revision as of 12:30, 1 October 2022

Main / Skills / Smithing / Metallurgy

Description

Metallurgy is the skill that determines success and QL when creating metal alloys.

Alloy Recipes

Known creatable alloys are:

Success chance and average quality of metal created are affected by the first component of each alloy.

  • Zinc for Brass
  • Tin for Bronze
  • Charcoal for Steel
  • Gold for Electrum

Max quality is substantially affected by the quality of the second component of each alloy.

  • Iron for Steel
  • Copper for Brass and Bronze
  • Silver for Electrum

Consumption Ratios

  • Brass
    • 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
  • Bronze
    • 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump
  • Steel
    • 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump
  • Electrum
    • 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.

Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.

Skills & Characteristics

  • Smelter at 50 skill
  • Metallurgist at 70 skill
  • Master Metallurgist at 90 skill