Fatigue: Difference between revisions
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[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' | |||
== Description == | == Description == | ||
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''(Unfinished list)'' | ''(Unfinished list)'' | ||
* [[Fighting]] | * [[Fighting]] -Including use of bows. Uses Fatigue against Practice Dummies and Archery targets | ||
* [[Cooking]] | * [[Cooking]] | ||
* [[Animal husbandry]] (Grooming) | * [[Animal husbandry]] (Grooming) | ||
* [[Channeling]] | |||
* [[Climbing]] | |||
== See also == | == See also == | ||
Latest revision as of 02:05, 11 August 2023
Main / Game Mechanics / Fatigue
Description
In Wurm, a player receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.
Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours.
Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur within 2 hours, at which time they are given another hour's worth.
Type /fatigue to check how much time is left.
Messages
- You feel rested
- 1 hour is added to your fatigue pool.
- You are too mentally exhausted to do that now.
- You have no fatigue left.
Actions
- Known Actions that do not require Fatigue time
(Unfinished list)
- Fighting -Including use of bows. Uses Fatigue against Practice Dummies and Archery targets
- Cooking
- Animal husbandry (Grooming)
- Channeling
- Climbing