Diseased: Difference between revisions
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== Player == | == Player == | ||
As a player, it is possible to catch a disease after contact with diseased animals. It is also possible to catch a disease from contact with many non-diseased animals or players. | * As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them. | ||
** It is also possible to catch a disease from contact with many non-diseased animals or players. | |||
** It's possible to catch a disease when multiple accounts are embarked on the same [[:Category:Vehicles|vehicle]]. | |||
You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text: | You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text: | ||
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:''<font color=Chocolate>You scratch yourself. What did you catch now?</font>'' | :''<font color=Chocolate>You scratch yourself. What did you catch now?</font>'' | ||
The following actions will help you to get rid of a disease: | * The following actions will help you to get rid of a disease: | ||
* Keep your [[food bar]] above 90%. Otherwise, | ** Keep your [[food bar]] above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at [[spell effects]]. | ||
* Stand on a tile with enchanted grass. | ** Stand on a tile with enchanted grass. | ||
* Have Humid Drizzle or Heal cast on you. | ** Have Humid Drizzle or Heal cast on you. | ||
** Death removes the disease, when you respawn. | |||
** Curing disease may require that players/animals are moved to separate tiles, even when using spells. | |||
Once you lose the disease, you will be notified with the following line in the event window: | * Once you lose the disease, you will be notified with the following line in the event window: | ||
:''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>'' | :''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>'' | ||
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== Notes == | == Notes == | ||
* It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius) | * It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius) | ||
* Disease on player character does nothing negative to the player character. | |||
[[Category:Babel/D]] | [[Category:Babel/D]] | ||
Latest revision as of 08:34, 31 March 2024
Main / Diseased
Description
A disease can be caught by animals being poorly treated and may pass to other animals or players.
Animals
A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animals usually require grooming about every two real life days.
To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a grooming brush on it. Another option is to ask a Fo priest to cast humid drizzle. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).
See also
Player
- As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.
- It is also possible to catch a disease from contact with many non-diseased animals or players.
- It's possible to catch a disease when multiple accounts are embarked on the same vehicle.
You will be notified with the following line in the event window in orange text:
- You scratch yourself. What did you catch now?
- The following actions will help you to get rid of a disease:
- Keep your food bar above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at spell effects.
- Stand on a tile with enchanted grass.
- Have Humid Drizzle or Heal cast on you.
- Death removes the disease, when you respawn.
- Curing disease may require that players/animals are moved to separate tiles, even when using spells.
- Once you lose the disease, you will be notified with the following line in the event window:
- You feel a lot better now as your disease is gone.
Notes
- It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)
- Disease on player character does nothing negative to the player character.