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Latest revision as of 02:18, 4 August 2023
Main / Game Mechanics / Action
Description
The art of doing something. Normally initiated by the right click interface.
Notes
- Fighting is not considered an action (apart from activities such as focusing or taunting).
- The number of actions able to be queued depends on mind logic.
- Actions take a certain amount of time, based on stamina level and the skill level relevant to the action. You can see how much time the action has left under the Event Window.